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<blockquote data-quote="eyebeams" data-source="post: 3350599" data-attributes="member: 9225"><p>I think the task resolution system is brilliant. I also think that variable XP tables by class and nonstandard attribute bonus schemes are goofy. I've heard the justifications, and they just don't wash with me. </p><p></p><p>If you're using a comparative value system behind the XP charts, why not make the values even out to allow people to tinker with the rules on an even keel? I can't port in easy multi or splitclass rules, which for me gets rid of part of the appeal. Why have box set style D&D attribute mods when you can just adjust the Prime difficulties? 14/20 bases work fine with the standard charting *and* allow porting from many other systems.</p><p></p><p>But the Primes system is great -- so great it takes a second to absorb just because you expect a convoluted rule to get out there, but it never happens. C&C bards and monks are well done -- so much so that <a href="http://www.rpgnow.com/product_info.php?products_id=7537&src=enworld" target="_blank">one of my own products</a> is part homage to the C&C martial bard, rendered core OGL style. The Knight is a great class, too.</p><p></p><p>The only thing I'd say is missing is a clear listing of niche-protected class abilities and abilities that any character can use with comparable chances of success.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 3350599, member: 9225"] I think the task resolution system is brilliant. I also think that variable XP tables by class and nonstandard attribute bonus schemes are goofy. I've heard the justifications, and they just don't wash with me. If you're using a comparative value system behind the XP charts, why not make the values even out to allow people to tinker with the rules on an even keel? I can't port in easy multi or splitclass rules, which for me gets rid of part of the appeal. Why have box set style D&D attribute mods when you can just adjust the Prime difficulties? 14/20 bases work fine with the standard charting *and* allow porting from many other systems. But the Primes system is great -- so great it takes a second to absorb just because you expect a convoluted rule to get out there, but it never happens. C&C bards and monks are well done -- so much so that [url=http://www.rpgnow.com/product_info.php?products_id=7537&src=enworld]one of my own products[/url] is part homage to the C&C martial bard, rendered core OGL style. The Knight is a great class, too. The only thing I'd say is missing is a clear listing of niche-protected class abilities and abilities that any character can use with comparable chances of success. [/QUOTE]
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