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who else loves the C&C...?
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<blockquote data-quote="Dragonhelm" data-source="post: 3350808" data-attributes="member: 3867"><p>This is one of my criticisms as well. A single XP chart is much simpler. My other criticism on class advancement is that the HD stop around level 9 and you have the +X HP after that. </p><p></p><p>I have no idea why they didn't stick with the 3e attribute modifiers. The difference is so miniscule anyway. An 18 Str in C&C gives a +3 bonus, while D&D gives a +4 bonus. </p><p></p><p>I may go with D&D's take on all of this. I know the classes are designed to work around variable XP charts, but it wouldn't break the game to use a unified chart.</p><p></p><p></p><p></p><p></p><p>I like a monk a lot better than its 3e counterpart. It's so much easier. </p><p></p><p>What strikes me about the bard is how well it would work in Dragonlance, which is my setting of choice. In the current rules, a bard casts arcane spells (wild magic) while they worship deities such as Branchala, the Bard King. Long story short, arcane wild magic and divine magic from a god don't mix. It would make more sense if the bard in Dragonlance either gained divine spells or didn't have spells at all, which is how C&C's bard does it. I do wish that C&C's bard had spells, since that's the classic approach, but I know of a house ruled arcane bard version.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 3350808, member: 3867"] This is one of my criticisms as well. A single XP chart is much simpler. My other criticism on class advancement is that the HD stop around level 9 and you have the +X HP after that. I have no idea why they didn't stick with the 3e attribute modifiers. The difference is so miniscule anyway. An 18 Str in C&C gives a +3 bonus, while D&D gives a +4 bonus. I may go with D&D's take on all of this. I know the classes are designed to work around variable XP charts, but it wouldn't break the game to use a unified chart. I like a monk a lot better than its 3e counterpart. It's so much easier. What strikes me about the bard is how well it would work in Dragonlance, which is my setting of choice. In the current rules, a bard casts arcane spells (wild magic) while they worship deities such as Branchala, the Bard King. Long story short, arcane wild magic and divine magic from a god don't mix. It would make more sense if the bard in Dragonlance either gained divine spells or didn't have spells at all, which is how C&C's bard does it. I do wish that C&C's bard had spells, since that's the classic approach, but I know of a house ruled arcane bard version. [/QUOTE]
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