Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
who else loves the C&C...?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blackwind" data-source="post: 3352027" data-attributes="member: 1205"><p>Update: I picked up the C&C Player's Handbook on Friday and have read about half of it. In general I like what I see so far and I'm excited to try it out. It has really renewed my enthusiasm for the game -- I'm working on a mini-setting and a couple of short adventures, and I'm actually having fun! I'm free to focus on world-building, history, NPCs, etc. without worrying about stats. I feel giddy when I think about playing -- imagining combats and how PCs could use the SIEGE engine to pull off stunts, etc. Honestly, I probably haven't been this stoked about D&D since I was 12.</p><p></p><p>That said, there are a couple of things that bug me so far:</p><p></p><p>1. The barbarian seems kind of lame, especially the Primal Fury ability, which sounds weak. </p><p></p><p>2. The monk seems somewhat overpowered, especially when compared to, say, the fighter.</p><p></p><p>3. You'd think that a 2nd printing wouldn't have so many typos, but it is positively riddled with them! Isn't there someone editing these books? Also, there are a few errors of grammar and usage, and some words are repeated over and over. The writing style is evocative and, if you will, Gygaxian... I like it, actually, much better than the dry textbook-style prose of the 3E books, but they need a good editor. Heck, if you're listening, Troll Lords, I'll do it, and I'm a college student so I'd work dirt cheap.</p><p></p><p>If I were TLG, and I was going to release a revised, updated edition of the C&C books, say, four or five years down the line, here's what I'd do:</p><p></p><p>1. The Player's Handook would be more or less as it is (with better editing), but include advice on character development, roleplaying, how to survive in combat, the wilderness, dungeon environments, etc. The idea is to make the game more accessible to new roleplayers. C&C seems like such a great system for new gamers, it would be really cool to reach out to them and offer them a leg up and into the hobby.</p><p></p><p>2. There would be no "Monsters and Treasure" book. Instead, the CKG would include not just optional rules but also extensive information on how to run a game, world-building, adventure design, random encounter tables, etc... all the things people loved about the 1E DMG. Of course, it would also include treasure tables, magic items, and a small selection of the most important 'core' monsters, traps, and other challenges in the game. Best of all, it would be co-authored by E. Gary Gygax.</p><p></p><p>3. Follow up with a series of slim, themed Monstrous Compendiums. While not necessary for older players with access to 1E and 2E monster books, they would sell like hotcakes and you know it.</p><p></p><p>Okay, okay, this is just my little fantasy of how TLG could rise up and take on the 'one-eyed giants,' heroically restoring the true spirit of D&D and bringing joy to millions of wide-eyed children-at-heart all over the world, but hey... there's no reason why it couldn't happen.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Blackwind, post: 3352027, member: 1205"] Update: I picked up the C&C Player's Handbook on Friday and have read about half of it. In general I like what I see so far and I'm excited to try it out. It has really renewed my enthusiasm for the game -- I'm working on a mini-setting and a couple of short adventures, and I'm actually having fun! I'm free to focus on world-building, history, NPCs, etc. without worrying about stats. I feel giddy when I think about playing -- imagining combats and how PCs could use the SIEGE engine to pull off stunts, etc. Honestly, I probably haven't been this stoked about D&D since I was 12. That said, there are a couple of things that bug me so far: 1. The barbarian seems kind of lame, especially the Primal Fury ability, which sounds weak. 2. The monk seems somewhat overpowered, especially when compared to, say, the fighter. 3. You'd think that a 2nd printing wouldn't have so many typos, but it is positively riddled with them! Isn't there someone editing these books? Also, there are a few errors of grammar and usage, and some words are repeated over and over. The writing style is evocative and, if you will, Gygaxian... I like it, actually, much better than the dry textbook-style prose of the 3E books, but they need a good editor. Heck, if you're listening, Troll Lords, I'll do it, and I'm a college student so I'd work dirt cheap. If I were TLG, and I was going to release a revised, updated edition of the C&C books, say, four or five years down the line, here's what I'd do: 1. The Player's Handook would be more or less as it is (with better editing), but include advice on character development, roleplaying, how to survive in combat, the wilderness, dungeon environments, etc. The idea is to make the game more accessible to new roleplayers. C&C seems like such a great system for new gamers, it would be really cool to reach out to them and offer them a leg up and into the hobby. 2. There would be no "Monsters and Treasure" book. Instead, the CKG would include not just optional rules but also extensive information on how to run a game, world-building, adventure design, random encounter tables, etc... all the things people loved about the 1E DMG. Of course, it would also include treasure tables, magic items, and a small selection of the most important 'core' monsters, traps, and other challenges in the game. Best of all, it would be co-authored by E. Gary Gygax. 3. Follow up with a series of slim, themed Monstrous Compendiums. While not necessary for older players with access to 1E and 2E monster books, they would sell like hotcakes and you know it. Okay, okay, this is just my little fantasy of how TLG could rise up and take on the 'one-eyed giants,' heroically restoring the true spirit of D&D and bringing joy to millions of wide-eyed children-at-heart all over the world, but hey... there's no reason why it couldn't happen. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
who else loves the C&C...?
Top