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who else loves the C&C...?
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<blockquote data-quote="Imaro" data-source="post: 3360620" data-attributes="member: 48965"><p>I totally agree. I think this is mostly due to the fact that C&C vs. 3.x empower differently. 3.x empowers players, it tries to give PC's any and every option in a mechanical format. In essence it says yes your PC can do this because there's a rule for it.</p><p></p><p>C&C on the other hand empowers the DM. In essence your PC can do this because it fits his campaign. When someone says that C&C doesn't provide a way to mechanically differentiate character "abilities" I feel like what they're really saying is that my DM doesn't allow me to differentiate character abilities in his C&C game.</p><p></p><p>It's funny how any D&D question includes numerous answers of "If you don't like it, change it. The books are just a guidelline." But when PC's what to have feats, skills, tactical combat etc. in C&C, the answer is "it doesn't have them". Yes it does, if your gaming group wants them. To me all C&C did was start at a simpler base line for those who didn't want those things, without making it in any way difficult to add them. </p><p></p><p>I, personally, could have seen WotC going the same route and then selling books for combat options, feats, skill options or even a compendium of add-ons in the vein of Unearthed Arcana. </p><p></p><p>In the end there are more players than DM's and I totally understand WotC's decision from a business perspective...Doesn't mean I think it's best for me though. Sometimes I wonder where did the imagination go?</p></blockquote><p></p>
[QUOTE="Imaro, post: 3360620, member: 48965"] I totally agree. I think this is mostly due to the fact that C&C vs. 3.x empower differently. 3.x empowers players, it tries to give PC's any and every option in a mechanical format. In essence it says yes your PC can do this because there's a rule for it. C&C on the other hand empowers the DM. In essence your PC can do this because it fits his campaign. When someone says that C&C doesn't provide a way to mechanically differentiate character "abilities" I feel like what they're really saying is that my DM doesn't allow me to differentiate character abilities in his C&C game. It's funny how any D&D question includes numerous answers of "If you don't like it, change it. The books are just a guidelline." But when PC's what to have feats, skills, tactical combat etc. in C&C, the answer is "it doesn't have them". Yes it does, if your gaming group wants them. To me all C&C did was start at a simpler base line for those who didn't want those things, without making it in any way difficult to add them. I, personally, could have seen WotC going the same route and then selling books for combat options, feats, skill options or even a compendium of add-ons in the vein of Unearthed Arcana. In the end there are more players than DM's and I totally understand WotC's decision from a business perspective...Doesn't mean I think it's best for me though. Sometimes I wonder where did the imagination go? [/QUOTE]
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