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Who else wants damage tracked separately per hit ?
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<blockquote data-quote="nomotog" data-source="post: 5870336" data-attributes="member: 6691958"><p>As practical everyone else has said, this is really no doubt a bad idea. It's a lot of extra book keeping and for not much benefit, but I want to play devils advocate and try to think about how such a system would work.</p><p></p><p>Each time you get attacked by an enemy you gain an wound, Multiple attacks of the same type all add to the same wound. So if your attacked 3 times by a sword you would add up all the sword damage into one wound, but then if your attacked by an arrow that damage would go into it's own wound.</p><p></p><p>There is a maximum amount of wounds you can have. Maybe based on con + any perks you have. Generally having damage spread out on many wounds makes it easier to get them healed. If your out of free wounds, then the attacker gets to add the damage anywhere they want.</p><p></p><p>You would be able to heal the damage from each wound by it's self and most magic would heal damage from several wounds at a time. More mundane skills would just heal a single wound all at once with the DC based about how much damage is in it.</p><p></p><p>Finally different status ailments could have the duration of wound. That would mean they last in till all the damage in that wound is healed. Different classes would even be able to pick the wound they drop the damage goes into to make it harder/easier to remove the ailment.</p><p></p><p>And that would be the idea, but we should probably never use it. I men look at all that text and that's just the idea. The actual rules would be pages long.</p></blockquote><p></p>
[QUOTE="nomotog, post: 5870336, member: 6691958"] As practical everyone else has said, this is really no doubt a bad idea. It's a lot of extra book keeping and for not much benefit, but I want to play devils advocate and try to think about how such a system would work. Each time you get attacked by an enemy you gain an wound, Multiple attacks of the same type all add to the same wound. So if your attacked 3 times by a sword you would add up all the sword damage into one wound, but then if your attacked by an arrow that damage would go into it's own wound. There is a maximum amount of wounds you can have. Maybe based on con + any perks you have. Generally having damage spread out on many wounds makes it easier to get them healed. If your out of free wounds, then the attacker gets to add the damage anywhere they want. You would be able to heal the damage from each wound by it's self and most magic would heal damage from several wounds at a time. More mundane skills would just heal a single wound all at once with the DC based about how much damage is in it. Finally different status ailments could have the duration of wound. That would mean they last in till all the damage in that wound is healed. Different classes would even be able to pick the wound they drop the damage goes into to make it harder/easier to remove the ailment. And that would be the idea, but we should probably never use it. I men look at all that text and that's just the idea. The actual rules would be pages long. [/QUOTE]
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Community
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Who else wants damage tracked separately per hit ?
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