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Who enjoys playing evil characters?
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<blockquote data-quote="Merkuri" data-source="post: 5026463" data-attributes="member: 41321"><p>Yeah, I appreciate the option, but I rarely take advantage of it. Sometimes I get a kick out of wanton destruction (like going on a rampage in GTA) but generally things like that are only fun for me for a short while, then I get bored with it and go back to being nice.</p><p></p><p>This reminds me years ago of the game Black and White, where you played a god and the game "ranked" you on how good or evil you were by subtly changing the look of certain aspects of the game. If you were good, things were all white or rainbow and sparkly. If you were evil, things were black or red and spiky. Neutral was gray and "normal" looking.</p><p></p><p>It was surprisingly hard to stay good in that game. I managed it for a while, but then the game started cheating. You had a huge "creature" that you trained to act like your godly avatar, and one of the advantages of the creature was that it could act outside your "influence". When I started going up against evil gods that had their own creatures they would send their creatures into my influence and have them start beating on and killing my people to gain influence in my territory, and there was <em>no way</em> to get rid of it without resorting to methods the game considered evil. And even if you decided to send your creature up against it for a fight (meaning the creature took the "evil" points and not you) when the enemy creature was defeated in battle it would fall down... and get back up right where it was and start beating on your villages or your creature again. Yet if my creature were defeated it would be sent all the way back to its "pen". This was the cheating part and was around the point where I stopped playing.</p><p></p><p>Anyway, yeah, I can't play evil characters, at least not for long. We did a D&D game a while ago where we decided to play an evil party. I ended up playing a morally ambiguous neutral character because I didn't think I could do evil. My character basically stood around and let the evil happen, but didn't really get involved. And even that I felt bad about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Merkuri, post: 5026463, member: 41321"] Yeah, I appreciate the option, but I rarely take advantage of it. Sometimes I get a kick out of wanton destruction (like going on a rampage in GTA) but generally things like that are only fun for me for a short while, then I get bored with it and go back to being nice. This reminds me years ago of the game Black and White, where you played a god and the game "ranked" you on how good or evil you were by subtly changing the look of certain aspects of the game. If you were good, things were all white or rainbow and sparkly. If you were evil, things were black or red and spiky. Neutral was gray and "normal" looking. It was surprisingly hard to stay good in that game. I managed it for a while, but then the game started cheating. You had a huge "creature" that you trained to act like your godly avatar, and one of the advantages of the creature was that it could act outside your "influence". When I started going up against evil gods that had their own creatures they would send their creatures into my influence and have them start beating on and killing my people to gain influence in my territory, and there was [i]no way[/i] to get rid of it without resorting to methods the game considered evil. And even if you decided to send your creature up against it for a fight (meaning the creature took the "evil" points and not you) when the enemy creature was defeated in battle it would fall down... and get back up right where it was and start beating on your villages or your creature again. Yet if my creature were defeated it would be sent all the way back to its "pen". This was the cheating part and was around the point where I stopped playing. Anyway, yeah, I can't play evil characters, at least not for long. We did a D&D game a while ago where we decided to play an evil party. I ended up playing a morally ambiguous neutral character because I didn't think I could do evil. My character basically stood around and let the evil happen, but didn't really get involved. And even that I felt bad about. :P [/QUOTE]
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