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Who enjoys playing evil characters?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5027170" data-attributes="member: 710"><p>My own idea reminds me a little of one of the Max Payne games - if you play it through hard (I think that requires 2 previous playthroughts), the ending changes to a happy end! Of course, alignment doesn't play into that. But, with my model, it could. </p><p></p><p>Play evil, and things get easier. </p><p>- Better Loot. The rewards you get when you extort rewards out of people you helped is actually worth something. You might even get something plot-relevant easier this way.</p><p>- Ignoring tasks that are "good" but might give some XP and GP along the way gets compensates by alternative evil deeds, like stealing from the Church or something like that.</p><p>But: </p><p>- You survive at the end of the finale. (Probably.) But you lose some friends. You are betrayed yourself*. Lots of people die. Maybe you end up as a slave for the BBEG, or are exiled by him. </p><p>If yo had been good, you and your friends survive. Enemies defect to your side in the end*. You take down the BBEG for good and get offered a powerful position. </p><p></p><p>*) This might actually be one of the few parts where evil becomes harder and good easier, or at least where you need all the extra evil goodies and powers and your lack of them doesn't hurt you because you have more allies. I think that's one of the things some games did get done right already - if you treated your allies well, they won't betray you in the end and stand at your side in the final battle.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5027170, member: 710"] My own idea reminds me a little of one of the Max Payne games - if you play it through hard (I think that requires 2 previous playthroughts), the ending changes to a happy end! Of course, alignment doesn't play into that. But, with my model, it could. Play evil, and things get easier. - Better Loot. The rewards you get when you extort rewards out of people you helped is actually worth something. You might even get something plot-relevant easier this way. - Ignoring tasks that are "good" but might give some XP and GP along the way gets compensates by alternative evil deeds, like stealing from the Church or something like that. But: - You survive at the end of the finale. (Probably.) But you lose some friends. You are betrayed yourself*. Lots of people die. Maybe you end up as a slave for the BBEG, or are exiled by him. If yo had been good, you and your friends survive. Enemies defect to your side in the end*. You take down the BBEG for good and get offered a powerful position. *) This might actually be one of the few parts where evil becomes harder and good easier, or at least where you need all the extra evil goodies and powers and your lack of them doesn't hurt you because you have more allies. I think that's one of the things some games did get done right already - if you treated your allies well, they won't betray you in the end and stand at your side in the final battle. [/QUOTE]
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