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Who gets what?...Class Abilities
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<blockquote data-quote="mkill" data-source="post: 5825821" data-attributes="member: 55985"><p>[MENTION=92511]steeldragons[/MENTION]: I'm sorry, but you already lost me at rolling for hit points. I know "this is how we did it back in the 70ies", but I just don't see any advantage in play. It makes meat shield characters a hit-or-miss to generate, it encourages player whining or cheating, it makes "come back next week with fully leveled characters" an issue... Really, there are much better ways to invoke old school nostalgia.</p><p></p><p>And then you just list whatever fighters and other melee classes had in older editions, but don't give any interesting incentive to play them. "Whack orc with sword every round" does not get more interesting with "whack 4 orcs with sword every round." Can't you come up with anything?</p><p></p><p>Especially when both enemies and allies of the fighter can fly, teleport, breathe fire, freeze me in ice, turn me to stone, switch to another plane, summon angels...</p><p></p><p>I don't mind playing "<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassNormal" target="_blank">badass normal</a>" in D&D. I'm fine with a character that doesn't breathe fire, fly and teleport. But when I play a fighter (rogue, barbarian...) I need to feel eye-to-eye with puny wizards who rely on magic to do cool stuff. At high levels, I don't want to "swing sword really fast", I want to wrestle hydras, jump over cliffs, throw my sword at the eye of the Illithid.</p><p></p><p>You don't deliver the badass. If this is your 5E, don't expect me to switch from an edition that does.</p></blockquote><p></p>
[QUOTE="mkill, post: 5825821, member: 55985"] [MENTION=92511]steeldragons[/MENTION]: I'm sorry, but you already lost me at rolling for hit points. I know "this is how we did it back in the 70ies", but I just don't see any advantage in play. It makes meat shield characters a hit-or-miss to generate, it encourages player whining or cheating, it makes "come back next week with fully leveled characters" an issue... Really, there are much better ways to invoke old school nostalgia. And then you just list whatever fighters and other melee classes had in older editions, but don't give any interesting incentive to play them. "Whack orc with sword every round" does not get more interesting with "whack 4 orcs with sword every round." Can't you come up with anything? Especially when both enemies and allies of the fighter can fly, teleport, breathe fire, freeze me in ice, turn me to stone, switch to another plane, summon angels... I don't mind playing "[URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/BadassNormal"]badass normal[/URL]" in D&D. I'm fine with a character that doesn't breathe fire, fly and teleport. But when I play a fighter (rogue, barbarian...) I need to feel eye-to-eye with puny wizards who rely on magic to do cool stuff. At high levels, I don't want to "swing sword really fast", I want to wrestle hydras, jump over cliffs, throw my sword at the eye of the Illithid. You don't deliver the badass. If this is your 5E, don't expect me to switch from an edition that does. [/QUOTE]
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