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Who got Psionics in my Dnd?
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<blockquote data-quote="justanobody" data-source="post: 4532949" data-attributes="member: 70778"><p>Psi is Greek so the nomenclature isn't the problem of being post-modern. The concept themselves are of an older world prior to medieval society, so it could be possible that some survived through the ages for a medieval setting game.</p><p></p><p>The problem is the implementation. There is no way to take the old-world psions/psionicists/etc and make them work true to history and myth into the D&D system.</p><p></p><p>They have never truly worked, because they are too free, wherein even the supernatural powers of magic could be restrained within the game.</p><p></p><p>Once you allow the mind to do things, then it can quickly and easily supersede anything that could be done by arcane or divine sources, and could achieve them faster.</p><p></p><p>People thought wizards were overpowered, if a true psion was developed for the game it would break the system in a heartbeat.</p><p></p><p>Also it would follow the same requirements of a wizard, so actually make a wizards a dwarfed or obsolete class.</p><p></p><p>Thus the problem. The wizard is fine, and a psion can be just a specialized wizard without gutting the system for it. It doesn't fit the mold, or the setting.</p><p></p><p>That is why I stated before, that it would need severe damages for using any related abilities to psionics.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4532949, member: 70778"] Psi is Greek so the nomenclature isn't the problem of being post-modern. The concept themselves are of an older world prior to medieval society, so it could be possible that some survived through the ages for a medieval setting game. The problem is the implementation. There is no way to take the old-world psions/psionicists/etc and make them work true to history and myth into the D&D system. They have never truly worked, because they are too free, wherein even the supernatural powers of magic could be restrained within the game. Once you allow the mind to do things, then it can quickly and easily supersede anything that could be done by arcane or divine sources, and could achieve them faster. People thought wizards were overpowered, if a true psion was developed for the game it would break the system in a heartbeat. Also it would follow the same requirements of a wizard, so actually make a wizards a dwarfed or obsolete class. Thus the problem. The wizard is fine, and a psion can be just a specialized wizard without gutting the system for it. It doesn't fit the mold, or the setting. That is why I stated before, that it would need severe damages for using any related abilities to psionics. [/QUOTE]
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