Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
Who Has Actually Played/Run Burning Sky
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RefinedBean" data-source="post: 3855637" data-attributes="member: 55016"><p>Hey, just thought I'd give some comments from a player perspective (haven't seen many on this thread or elsewhere). I'm the Rogue from Crazy Eights' game: Ishmael, middle-aged sea salt from Seaquen. Also, I'll try not to spoil any plot for anyone else...</p><p></p><p>So far I have been having a phenomenal time in this campaign for multiple reasons. For one, the combat encounters have always been very well balanced and interesting, and I'm a person who gets bored with combat fairly quickly. For another, the NPCs have been valuable and unobtrusive, and serve to bring out the best in the characters around them rather than sucking out some of the energy. As Crazy Eights (lord knows it')s weird that I'm calling him by his online handle!) mentioned, I've taken Crystin underneath my wing and have a fairly awkward but loving paternal relationship with her now. She hasn't had any visions as of late, so towards the end of Adventure 3 we were thinking of leaving her in Seaquen, where I had set her up with a good job through my contacts with the Fisherman's Guild, but in the end we decided to take her and I'm very glad we did.</p><p></p><p>As far as the plot goes, I've enjoyed it immensely; one of the things I've found that goes in its favor is that it can be a very traditional campaign if it wants, with little player interaction (either with each other or with NPCs), but also allows the more outgoing players the chance to be movers/shakers if need be. I don't know if that is the result of Crazy Eights' DMing style, but I've definitely felt that our decisions have had a huge effect on the world around us; whether the effect is good or bad, it still adds to the importance of both your character and the mission at hand!</p><p></p><p>I've also had the unique experience of having (in my decidedly un-humble opinion) the most in-character evolution, and that has been quite rewarding. Sometimes making sacrifices and changing your character concept (from sailor to rogue to who knows what) is scary, but for me, it has just added to the richness of the story.</p><p></p><p>Anyway, sorry for the long post, and I know it's fairly light on criticisms, but hope my comments provided some kind of benefit!</p><p></p><p>Also, Crazy Eights, I'm still waiting for our Elven Commander to get what's coming to him... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="RefinedBean, post: 3855637, member: 55016"] Hey, just thought I'd give some comments from a player perspective (haven't seen many on this thread or elsewhere). I'm the Rogue from Crazy Eights' game: Ishmael, middle-aged sea salt from Seaquen. Also, I'll try not to spoil any plot for anyone else... So far I have been having a phenomenal time in this campaign for multiple reasons. For one, the combat encounters have always been very well balanced and interesting, and I'm a person who gets bored with combat fairly quickly. For another, the NPCs have been valuable and unobtrusive, and serve to bring out the best in the characters around them rather than sucking out some of the energy. As Crazy Eights (lord knows it')s weird that I'm calling him by his online handle!) mentioned, I've taken Crystin underneath my wing and have a fairly awkward but loving paternal relationship with her now. She hasn't had any visions as of late, so towards the end of Adventure 3 we were thinking of leaving her in Seaquen, where I had set her up with a good job through my contacts with the Fisherman's Guild, but in the end we decided to take her and I'm very glad we did. As far as the plot goes, I've enjoyed it immensely; one of the things I've found that goes in its favor is that it can be a very traditional campaign if it wants, with little player interaction (either with each other or with NPCs), but also allows the more outgoing players the chance to be movers/shakers if need be. I don't know if that is the result of Crazy Eights' DMing style, but I've definitely felt that our decisions have had a huge effect on the world around us; whether the effect is good or bad, it still adds to the importance of both your character and the mission at hand! I've also had the unique experience of having (in my decidedly un-humble opinion) the most in-character evolution, and that has been quite rewarding. Sometimes making sacrifices and changing your character concept (from sailor to rogue to who knows what) is scary, but for me, it has just added to the richness of the story. Anyway, sorry for the long post, and I know it's fairly light on criticisms, but hope my comments provided some kind of benefit! Also, Crazy Eights, I'm still waiting for our Elven Commander to get what's coming to him... ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Who Has Actually Played/Run Burning Sky
Top