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Who Has Actually Played/Run Burning Sky
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<blockquote data-quote="ShadowX" data-source="post: 3897917" data-attributes="member: 3720"><p>I will chime in with a player's testimonial.</p><p></p><p>The first adventure I found quite entertaining; it twisted the cliche tavern campaign start and provided the interesting setting of a city under attack. A nice balance was struck among the various aspects of D&D, i.e. combat, stealth and social encounters, and also provided a few short scenes that helped the new PCs establish some character such as the crash-landed Regesian soldier.</p><p></p><p>Unfortunately, the second adventure took a turn much for the worse. The plot with the trillith doesn't make any sense and how to resolve the situation made even less sense. Not to mention the other trillith's bizarre appearance at the end. Apart from that, none of the NPCs appeared very interesting and the combats, including the climactic encounter with the trillith, felt very bland. Yet, the most annoying this was being in that interminable fire forest on that one road for 3 sessions only to realize that your only accomplishment was to give the Regesians another path to Gate Pass. I think development of the existential fey rebels could have added much to the adventure. Also, our DM lamented the editing of this particular adventure and I, personally, grew tired of the NPC baggage and I know our DM commented similarly.</p><p></p><p>However, I did like the trillith's boon as a method to keep PCs alive, even if we already use action points for a similar effect.</p></blockquote><p></p>
[QUOTE="ShadowX, post: 3897917, member: 3720"] I will chime in with a player's testimonial. The first adventure I found quite entertaining; it twisted the cliche tavern campaign start and provided the interesting setting of a city under attack. A nice balance was struck among the various aspects of D&D, i.e. combat, stealth and social encounters, and also provided a few short scenes that helped the new PCs establish some character such as the crash-landed Regesian soldier. Unfortunately, the second adventure took a turn much for the worse. The plot with the trillith doesn't make any sense and how to resolve the situation made even less sense. Not to mention the other trillith's bizarre appearance at the end. Apart from that, none of the NPCs appeared very interesting and the combats, including the climactic encounter with the trillith, felt very bland. Yet, the most annoying this was being in that interminable fire forest on that one road for 3 sessions only to realize that your only accomplishment was to give the Regesians another path to Gate Pass. I think development of the existential fey rebels could have added much to the adventure. Also, our DM lamented the editing of this particular adventure and I, personally, grew tired of the NPC baggage and I know our DM commented similarly. However, I did like the trillith's boon as a method to keep PCs alive, even if we already use action points for a similar effect. [/QUOTE]
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