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Who heals in a Druidic society?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4679328" data-attributes="member: 6533"><p>Well, this makes it a much more specific question than it seemed to be from the start of the thread, but that's cool.</p><p></p><p>I think that in terms of the conception of Druidic society you would get just from familiarity with the game Shamans or Clerics would be pretty well an assumed inclusion.</p><p></p><p></p><p></p><p>From this description I think Warlords are really we're you're going to have to go for healing. If you need it to be supernatural - as you explain elsewhere - than I think you should either say that Warlords in this scheme have some access to supernatural healing or just say that people use rituals on top of mundane healing efforts.</p><p></p><p>Are bards out for this society, too? Because that would solve your problem and seem to fit the theme.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>And how are Shamans different in your setting? Because this seems really really appropriate to Shamans. Almost more appropriate than to Druids.</p><p></p><p>So I'm interested to see what you are doing with Shamans since from my reading of the classes I'd almost reverse their positions in terms of what you are saying here.</p><p></p><p></p><p></p><p>If this is really how you feel about this, then - aside from Bard - I think there's a simple way to go about this.</p><p></p><p>Create an NPC sub-type for this society that does supernatural healing. Unlike the supernatural healers in other societies it never developed into something that could go out and adventure as a discipline.</p><p></p><p>You already have Warlords and Druids with rituals who can provide adequate healing 'in the field' so if you need something that fits into the society 'at home' you have no need to make it mappable to an adventuring class.</p><p></p><p>Just create an NPC type that does supernatural healing and then maybe a paragon path that gives some of those abilities to PCs from Druidic societies who want to pursue that path.</p><p></p><p>Borrow from 2e and call it Hierophants and you've both crafted an easy elegant solution and put in a nice shout out to Druid's Past.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4679328, member: 6533"] Well, this makes it a much more specific question than it seemed to be from the start of the thread, but that's cool. I think that in terms of the conception of Druidic society you would get just from familiarity with the game Shamans or Clerics would be pretty well an assumed inclusion. From this description I think Warlords are really we're you're going to have to go for healing. If you need it to be supernatural - as you explain elsewhere - than I think you should either say that Warlords in this scheme have some access to supernatural healing or just say that people use rituals on top of mundane healing efforts. Are bards out for this society, too? Because that would solve your problem and seem to fit the theme. And how are Shamans different in your setting? Because this seems really really appropriate to Shamans. Almost more appropriate than to Druids. So I'm interested to see what you are doing with Shamans since from my reading of the classes I'd almost reverse their positions in terms of what you are saying here. If this is really how you feel about this, then - aside from Bard - I think there's a simple way to go about this. Create an NPC sub-type for this society that does supernatural healing. Unlike the supernatural healers in other societies it never developed into something that could go out and adventure as a discipline. You already have Warlords and Druids with rituals who can provide adequate healing 'in the field' so if you need something that fits into the society 'at home' you have no need to make it mappable to an adventuring class. Just create an NPC type that does supernatural healing and then maybe a paragon path that gives some of those abilities to PCs from Druidic societies who want to pursue that path. Borrow from 2e and call it Hierophants and you've both crafted an easy elegant solution and put in a nice shout out to Druid's Past. [/QUOTE]
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