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<blockquote data-quote="Jhaelen" data-source="post: 6142873" data-attributes="member: 46713"><p>I did, back in the days when I had more free time on my hands... It was never published, though.</p><p>Regarding advice, I'd say you should have a clear vision and stay true to it. What eventually killed my game was trying to put too many things into the game: Every kind of influence from novels, movies and other rpgs eventually turned up in some way in the game, resulting in a bloated kitchen-sink setting of half-baked ideas.</p><p>So don't make that mistake. Instead concentrate on what makes your game unique and distinct from existing rpgs. E.g. my game featured two things that I very much liked and didn't in other rpgs until very recently:</p><p>- 'gimmicky' monsters: Many monsters simply could not be defeated by straightforward combat. Instead, you had to find out about their weaknesses and exploit them.</p><p>- 'power strike': every pc had the ability to go all-out when attacking, once per encounter (more often in higher levels), leaving them exhausted and with worse defenses afterwards.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6142873, member: 46713"] I did, back in the days when I had more free time on my hands... It was never published, though. Regarding advice, I'd say you should have a clear vision and stay true to it. What eventually killed my game was trying to put too many things into the game: Every kind of influence from novels, movies and other rpgs eventually turned up in some way in the game, resulting in a bloated kitchen-sink setting of half-baked ideas. So don't make that mistake. Instead concentrate on what makes your game unique and distinct from existing rpgs. E.g. my game featured two things that I very much liked and didn't in other rpgs until very recently: - 'gimmicky' monsters: Many monsters simply could not be defeated by straightforward combat. Instead, you had to find out about their weaknesses and exploit them. - 'power strike': every pc had the ability to go all-out when attacking, once per encounter (more often in higher levels), leaving them exhausted and with worse defenses afterwards. [/QUOTE]
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