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Who here has used d20 CoC or Unearthed Arcana sanity variant?
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<blockquote data-quote="Stormborn" data-source="post: 3475997" data-attributes="member: 14041"><p>I can certainly see this being in true in the kind of game you describe, but in CoC the assumption is this: You NEVER get used to it. The supernatural always has an unhinging effect on the human mind. The d20 CoC book even gives example of events that aren't even supernatural, just unusual, that cause a degree of sanity loss. I think you are justified in saying that mundane things have no effect on a highly trained group of operatives.</p><p></p><p>For a more heroic game where PCs combat the supernatural with a degree of mental safety I would suggest establishing a kind of DR for sanity. For example, you might say that any sanity loss that is less than 1/2 your current level+Cha mod+Misc. Modifiers has no effect, while sanity loss greater than that number is reduced accordingly. I suggest Charisma as the base stat for this for a couple of reasons. I think its safe to say that Wisdom is equated with perception, and in the case of the mythos the better you percieve something the worse off you are. Same with Intelligence, which represents how much you know. Charisma, OTOH, seems to be a function of personality. I think it could be argued that those with a strong ego/sense of self/strength of personality might be able to better resist the effects of sanity loss due to mythos encounters - or it could be argued that people with strong personalities are already a little bit outside of the norm mentally speaking and thus have some degree of protection. You could add feats that grant a +2 or +3 bonus to this score. The only thing to watch out for is PC spell casters. Depending on the system you use magic may be more effective than intended if it does not result in sanity loss. Given that you are using a hybrid system this might not be an issue, or you may not have PC spell casters at all.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3475997, member: 14041"] I can certainly see this being in true in the kind of game you describe, but in CoC the assumption is this: You NEVER get used to it. The supernatural always has an unhinging effect on the human mind. The d20 CoC book even gives example of events that aren't even supernatural, just unusual, that cause a degree of sanity loss. I think you are justified in saying that mundane things have no effect on a highly trained group of operatives. For a more heroic game where PCs combat the supernatural with a degree of mental safety I would suggest establishing a kind of DR for sanity. For example, you might say that any sanity loss that is less than 1/2 your current level+Cha mod+Misc. Modifiers has no effect, while sanity loss greater than that number is reduced accordingly. I suggest Charisma as the base stat for this for a couple of reasons. I think its safe to say that Wisdom is equated with perception, and in the case of the mythos the better you percieve something the worse off you are. Same with Intelligence, which represents how much you know. Charisma, OTOH, seems to be a function of personality. I think it could be argued that those with a strong ego/sense of self/strength of personality might be able to better resist the effects of sanity loss due to mythos encounters - or it could be argued that people with strong personalities are already a little bit outside of the norm mentally speaking and thus have some degree of protection. You could add feats that grant a +2 or +3 bonus to this score. The only thing to watch out for is PC spell casters. Depending on the system you use magic may be more effective than intended if it does not result in sanity loss. Given that you are using a hybrid system this might not be an issue, or you may not have PC spell casters at all. [/QUOTE]
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Who here has used d20 CoC or Unearthed Arcana sanity variant?
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