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*TTRPGs General
Who Hurt You? Let Players Help With Memorable Villains
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 9446682" data-attributes="member: 7024851"><p>I'm a big fan of this.</p><p></p><p>A step farther: in John Wick's Orkworld, not only is session zero for building your party - a tribe of orks - but those same character points in the pool allow you to customize the tribe. Do you have a powerful dowgma (tribe mother)? Has your tribe learned how to use iron to make weapons? Does one PC get more points than another?</p><p></p><p>Also - the game world in Orkworld has a blank outline of the continent. A chapter has a lot of important locations, each with their hooks and advantages/disadvantages, and the players and GM each take a turn placing a location on the map. It helps players get a feel for the world, and it also gives the GM things. An example: The Sleepy Swamp.</p><p></p><p>"They say dwarves don't sleep. They also say dwarves traded their sleep here, in this swamp. The bargain they made took their sleep away, but it gave them something else. That something is a secret you'll have to learn on your own.</p><p></p><p>"Adventure: But dowgma know another secret about Sleepy Swamp: a root grows here that makes a perfect sedative. Of course, you'll have to go deep into the swamp to fetch it, avoid the trolls who also know about the root (they rub it under their fingernails, making a scratch from a troll a very dangerous thing) and guard it well.</p><p></p><p>"One more complication: much of the swamp floor is covered in tar, making retrieving the root a doubly sticky situation."</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 9446682, member: 7024851"] I'm a big fan of this. A step farther: in John Wick's Orkworld, not only is session zero for building your party - a tribe of orks - but those same character points in the pool allow you to customize the tribe. Do you have a powerful dowgma (tribe mother)? Has your tribe learned how to use iron to make weapons? Does one PC get more points than another? Also - the game world in Orkworld has a blank outline of the continent. A chapter has a lot of important locations, each with their hooks and advantages/disadvantages, and the players and GM each take a turn placing a location on the map. It helps players get a feel for the world, and it also gives the GM things. An example: The Sleepy Swamp. "They say dwarves don't sleep. They also say dwarves traded their sleep here, in this swamp. The bargain they made took their sleep away, but it gave them something else. That something is a secret you'll have to learn on your own. "Adventure: But dowgma know another secret about Sleepy Swamp: a root grows here that makes a perfect sedative. Of course, you'll have to go deep into the swamp to fetch it, avoid the trolls who also know about the root (they rub it under their fingernails, making a scratch from a troll a very dangerous thing) and guard it well. "One more complication: much of the swamp floor is covered in tar, making retrieving the root a doubly sticky situation." [/QUOTE]
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Who Hurt You? Let Players Help With Memorable Villains
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