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General Tabletop Discussion
*Dungeons & Dragons
Who Invents Spells, and How Old Are They
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<blockquote data-quote="Reynard" data-source="post: 8934927" data-attributes="member: 467"><p>It gets to the fundamental question of what magic spells are, what wizards are, and how much or little like science magic is in any given D&D world. Is there a big library somewhere with all the spells ever developed? Do wizards go to not-Hogwarts and that's why they all know all the same spells? Are spells (generally) easy and safe to cast because they have been tested and tweaked for centuries?</p><p></p><p>Personally, I think it would be fun if all spells were unique to specific casters. If you gathered up a bunch of 3PP magic books you could probably do it, too. Every wizard and warlock manipulates the forces of "magic" in their own way and creates their own spells. Throw in some sort of spell check and failure consequence and it would feel very different from regular D&D magic without necessarily screwing up the balance of things (and maybe balance out casters a little bit). It's probably too much, but it is fun to think about.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8934927, member: 467"] It gets to the fundamental question of what magic spells are, what wizards are, and how much or little like science magic is in any given D&D world. Is there a big library somewhere with all the spells ever developed? Do wizards go to not-Hogwarts and that's why they all know all the same spells? Are spells (generally) easy and safe to cast because they have been tested and tweaked for centuries? Personally, I think it would be fun if all spells were unique to specific casters. If you gathered up a bunch of 3PP magic books you could probably do it, too. Every wizard and warlock manipulates the forces of "magic" in their own way and creates their own spells. Throw in some sort of spell check and failure consequence and it would feel very different from regular D&D magic without necessarily screwing up the balance of things (and maybe balance out casters a little bit). It's probably too much, but it is fun to think about. [/QUOTE]
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Who Invents Spells, and How Old Are They
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