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General Tabletop Discussion
*Dungeons & Dragons
Who Invents Spells, and How Old Are They
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<blockquote data-quote="Xamnam" data-source="post: 8935109" data-attributes="member: 7037765"><p>I like a lot of what the term The Weave implies about magic, even if it's not mechanically reflected. It nods at an interconnectedness, how everything holds everything else together, and wants to stay in a relative position. So, to me, I've always pictured "standard" magic spells as a temporary flow or direction of power that is particularly stable, a Lagrange Point of sorts. Magic Missile? As long as you can interact with the Weave, it barely requires much of a nudge, though it dissipates quickly and only channels a small chunk of power. The higher the spell level, the more it requires forcing magic out of pattern, the harder it is to pull together, the more specific of intention you need. Of course, as you become more familiar with the manipulation of magic, the more you see where seemingly paradoxical positions can actually be rather self-reinforcing.</p><p></p><p>So, your cantrips, as I like to view them, those can almost be discovered by accident, frequently are in fact. If you play with magic, it just makes sense. Was there a "first" spellcaster of it, an inventor? Sure, but it's not like they claim some unique understanding of it. The spells that still bear the creator's name are exactly that because they stand alone in un-intuitiveness. Not impossible to discover of your own volition, but not necessarily likely outside of some truly inspired spark of creation.  </p><p></p><p>Now, in that context, the common spells, the ones without a name attached, are downright ancient, because they've been invented and discovered thousands of times over. I'll admit, this logic needs a bit of finessing when you get to things like 9th level ones, so I'm still trying to think how to fit those into this theory.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 8935109, member: 7037765"] I like a lot of what the term The Weave implies about magic, even if it's not mechanically reflected. It nods at an interconnectedness, how everything holds everything else together, and wants to stay in a relative position. So, to me, I've always pictured "standard" magic spells as a temporary flow or direction of power that is particularly stable, a Lagrange Point of sorts. Magic Missile? As long as you can interact with the Weave, it barely requires much of a nudge, though it dissipates quickly and only channels a small chunk of power. The higher the spell level, the more it requires forcing magic out of pattern, the harder it is to pull together, the more specific of intention you need. Of course, as you become more familiar with the manipulation of magic, the more you see where seemingly paradoxical positions can actually be rather self-reinforcing. So, your cantrips, as I like to view them, those can almost be discovered by accident, frequently are in fact. If you play with magic, it just makes sense. Was there a "first" spellcaster of it, an inventor? Sure, but it's not like they claim some unique understanding of it. The spells that still bear the creator's name are exactly that because they stand alone in un-intuitiveness. Not impossible to discover of your own volition, but not necessarily likely outside of some truly inspired spark of creation. Now, in that context, the common spells, the ones without a name attached, are downright ancient, because they've been invented and discovered thousands of times over. I'll admit, this logic needs a bit of finessing when you get to things like 9th level ones, so I'm still trying to think how to fit those into this theory. [/QUOTE]
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