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Who is interested in playing a 100th level adventure anyway.
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<blockquote data-quote="Li Shenron" data-source="post: 2426630" data-attributes="member: 1465"><p>That's very difficult. When you think of a monster and want it "better" than the last, you usually either boost its "numbers", give it more abilities to use, or try to think of one NEW ability which beats the available abilities. But 9th level spells and MM special abilities already let you</p><p>- move to any place imaginable</p><p>- be immune to any specific damage or effect</p><p>- kill anyone in one shot</p><p>- resurrect anyone</p><p>- have any question answered</p><p></p><p>There's not much left to do... you can of course improve the chance of success, but it's difficult to add something which isn't already included in non-epic games.</p><p></p><p>You can always think of a bigger monster, with more Hp and who does more damage, with better saves and SR. The point is that you have to give the characters the same boosts to keep up with such opponent. But it's not different to have +20 attack vs AC 40 compared to having +50020 attack vs AC 50040 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I tried to think of a trap for instance, but I cannot. I could only picture a trap who springs faster, or has more blades, or with a stronger spell, etc. At best I could picture a trap so complicated that it requires a player to think of 6-8 different actions to avoid/disable it, but that has nothing to do with being high or low level.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2426630, member: 1465"] That's very difficult. When you think of a monster and want it "better" than the last, you usually either boost its "numbers", give it more abilities to use, or try to think of one NEW ability which beats the available abilities. But 9th level spells and MM special abilities already let you - move to any place imaginable - be immune to any specific damage or effect - kill anyone in one shot - resurrect anyone - have any question answered There's not much left to do... you can of course improve the chance of success, but it's difficult to add something which isn't already included in non-epic games. You can always think of a bigger monster, with more Hp and who does more damage, with better saves and SR. The point is that you have to give the characters the same boosts to keep up with such opponent. But it's not different to have +20 attack vs AC 40 compared to having +50020 attack vs AC 50040 :) I tried to think of a trap for instance, but I cannot. I could only picture a trap who springs faster, or has more blades, or with a stronger spell, etc. At best I could picture a trap so complicated that it requires a player to think of 6-8 different actions to avoid/disable it, but that has nothing to do with being high or low level. [/QUOTE]
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