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Who is interested in playing a 100th level adventure anyway.
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<blockquote data-quote="Ozmar" data-source="post: 2427181" data-attributes="member: 8021"><p><strong>Campaign/Adventure Idea</strong></p><p></p><p>I would think that you would want to go truly EPIC with the plot. You've got Faerun's deities statted out, so let's use those as allies and foes. Make the goal something truly amazing, like creating a new plane, altering the structure of the cosmos, taking over Sigil, or designing the next campaign world by overriding the gods and setting your PCs up as the new pantheon.</p><p></p><p>Even then, I think that sounds like 40 to 50th level characters. But I think it could be fun, if the players are willing to invest enough into the backstory and learn enough about the campaign setting to really understand the implications of all their choices. (What I mean by that: Bane is just another high-level mook if the players don't know anything about his history or mythic status. The players should really be jazzed about the thought of making deals with the elven pantheon to reunite with Lloth against the dwarven and orcish pantheons in a war that they have designed just so they can usurp their collective divine power and establish their own planar realms.)</p><p></p><p>Oh, and you'd definitely want a relatively easy system for tracking armies, massive organizations of powerful servitors and the various interactions of epic spells, planar attributes and divine powers. Some of that's already out there, but I don't know how well it fits together. In any case, it sounds like a complicated campaign. I'd start with what's available, and that means using the stats for the biggest, baddest deities around.</p><p></p><p>Oh, and if you really wanna do it right, start the PCs at first level, so by the time they're 30th, they actually know how to play their characters. Of course, that requires long term commitment and molding the campaign over time to support the epic-level setting.</p><p></p><p>Maybe I'll do that someday... definitely use the Realms. Or maybe Planescape... Hmmm....</p><p></p><p>Ozmar the Epic DM</p><p></p><p>[Edit: or go with Quickleaf's idea. I like that, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ]</p></blockquote><p></p>
[QUOTE="Ozmar, post: 2427181, member: 8021"] [b]Campaign/Adventure Idea[/b] I would think that you would want to go truly EPIC with the plot. You've got Faerun's deities statted out, so let's use those as allies and foes. Make the goal something truly amazing, like creating a new plane, altering the structure of the cosmos, taking over Sigil, or designing the next campaign world by overriding the gods and setting your PCs up as the new pantheon. Even then, I think that sounds like 40 to 50th level characters. But I think it could be fun, if the players are willing to invest enough into the backstory and learn enough about the campaign setting to really understand the implications of all their choices. (What I mean by that: Bane is just another high-level mook if the players don't know anything about his history or mythic status. The players should really be jazzed about the thought of making deals with the elven pantheon to reunite with Lloth against the dwarven and orcish pantheons in a war that they have designed just so they can usurp their collective divine power and establish their own planar realms.) Oh, and you'd definitely want a relatively easy system for tracking armies, massive organizations of powerful servitors and the various interactions of epic spells, planar attributes and divine powers. Some of that's already out there, but I don't know how well it fits together. In any case, it sounds like a complicated campaign. I'd start with what's available, and that means using the stats for the biggest, baddest deities around. Oh, and if you really wanna do it right, start the PCs at first level, so by the time they're 30th, they actually know how to play their characters. Of course, that requires long term commitment and molding the campaign over time to support the epic-level setting. Maybe I'll do that someday... definitely use the Realms. Or maybe Planescape... Hmmm.... Ozmar the Epic DM [Edit: or go with Quickleaf's idea. I like that, too. :) ] [/QUOTE]
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