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Who is running a 4E Greyhawk campaign?
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<blockquote data-quote="Sentinel_Marshall" data-source="post: 4497130" data-attributes="member: 53907"><p><strong>Greyhawk 4E</strong></p><p></p><p>I am presently running/developing a Greyhawk based campaign. I have taken a unique route I think on adapting the 4e fluff.</p><p> </p><p> </p><p>A brief summary wuld be that the followers of the Elder Elemental Eye succeeded in unchaining a portion of thier trapt dark destructive power. The ensuing chaos covered the whole of Oerth, rending continents apart and spilling oceans.</p><p> </p><p>The gods for good or evil banded together to stop the unmaking of reality. The gods with the help of powerful mortals managed to trap the released avatar of the Elemental Eye in a crystal prison and hurled it into the abyss. Many of the participants were lost or trapped in pocket dimensions before it was over. (Leaving me with opportunities to bring back cool gods or NPC's). However, much of the places of power were strong enough to survive the partial sundering of Oerth. Leaving remnants of past ancient sites like Tovag Baragu (or any other I want intact.)</p><p> </p><p>In the ensuing vacuum of divine power many would be powers took the opportunity to advance themselves, namely Vecna and Asmodai's ascenion to godhood. Others lesser aspects of older gods have ascended aswell (those unfamiliar gods, Melora = lesser aspect of Ehlonna; The Raven Queen = possible relation to WeeJas etc.) Only the remaining elder gods know for sure, but they are distant and occupied with the rebalancing of power. The world is growing dark. The heros and saviors of old are dead or missing and it has been 1000 years since the Breaking of the World and few remember thier history.</p><p> </p><p>With this being my premise I can move forward having my players rediscover the ancient history of Oerth and piece together the mysteries of the world, while trying to keep the points of light lit.</p><p> </p><p>Tieflings created thier empire of Bael Turath in the ashes of The Great Kingdom.</p><p> </p><p>The Dragonborn initially were invaders from the Fire Land far to the east of the Flaness. Establishing an empire in the barbarian holds nort of The Great Kingdom (Bael Turath.) They began thier invasion in the Great Kingdom (Bael Turath) and then scattered througout the rest of the Flaness when those Empires mutually fell.</p><p> </p><p>Warforged are a wonder from the City of the Gods. The forges were reactivated by a hapless band of adventurers. When the world sundered the forges were damaged and made inoperative, but there still remains much to be discovered in those ruins.</p><p> </p><p>Shifters I see as a natural evolution in the world.</p></blockquote><p></p>
[QUOTE="Sentinel_Marshall, post: 4497130, member: 53907"] [b]Greyhawk 4E[/b] I am presently running/developing a Greyhawk based campaign. I have taken a unique route I think on adapting the 4e fluff. A brief summary wuld be that the followers of the Elder Elemental Eye succeeded in unchaining a portion of thier trapt dark destructive power. The ensuing chaos covered the whole of Oerth, rending continents apart and spilling oceans. The gods for good or evil banded together to stop the unmaking of reality. The gods with the help of powerful mortals managed to trap the released avatar of the Elemental Eye in a crystal prison and hurled it into the abyss. Many of the participants were lost or trapped in pocket dimensions before it was over. (Leaving me with opportunities to bring back cool gods or NPC's). However, much of the places of power were strong enough to survive the partial sundering of Oerth. Leaving remnants of past ancient sites like Tovag Baragu (or any other I want intact.) In the ensuing vacuum of divine power many would be powers took the opportunity to advance themselves, namely Vecna and Asmodai's ascenion to godhood. Others lesser aspects of older gods have ascended aswell (those unfamiliar gods, Melora = lesser aspect of Ehlonna; The Raven Queen = possible relation to WeeJas etc.) Only the remaining elder gods know for sure, but they are distant and occupied with the rebalancing of power. The world is growing dark. The heros and saviors of old are dead or missing and it has been 1000 years since the Breaking of the World and few remember thier history. With this being my premise I can move forward having my players rediscover the ancient history of Oerth and piece together the mysteries of the world, while trying to keep the points of light lit. Tieflings created thier empire of Bael Turath in the ashes of The Great Kingdom. The Dragonborn initially were invaders from the Fire Land far to the east of the Flaness. Establishing an empire in the barbarian holds nort of The Great Kingdom (Bael Turath.) They began thier invasion in the Great Kingdom (Bael Turath) and then scattered througout the rest of the Flaness when those Empires mutually fell. Warforged are a wonder from the City of the Gods. The forges were reactivated by a hapless band of adventurers. When the world sundered the forges were damaged and made inoperative, but there still remains much to be discovered in those ruins. Shifters I see as a natural evolution in the world. [/QUOTE]
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