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General Tabletop Discussion
*TTRPGs General
Who is the elusive "New Pen-and-paper Gamer" the RPG companies are trying to nab?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 5278093" data-attributes="member: 4720"><p>WoW players. Particularly WoW raiders, who are generally of a sociable bent.</p><p></p><p>I watched every member of a guild who happened to live in Boston all get sucked into a set of D&D games together. Sometimes made me wish I lived in Boston so I could get in on the act. You spend between 4 and 20 hours a week with some cats on a Ventrillo server while killing monsters, you get to know them. If a couple of them are PnP players as well, and distance is not a factor, the meme spreads. You have a meet-up because you all live in the same city or area, rap about the game, inevitably someone make a comparison to their PnP game, invitations are issued, and there you go.</p><p></p><p>This, incidentally, is why I've seen so many people get into 4e so easily. The resource management and tactical options make a similar kind of sense. The only new thing in 4e is the large amount of forced movement, which makes for a nice learning curve, and really makes you wish WoW had more of that. But powers work intuitively compared to one's WoW experience. My WoW warrior has Shield Slam and Cleave abilities with a short and zero cooldown, respectively. My 4e Fighter has Tide of Iron and Cleave. My WoW warrior has somewhat longer cooldowns on Concussive Blow, Shield Wall, Retaliation, etc. My 4e Fighter has some selection of Encounter and Daily powers that correspond, more or less, to medium cooldown abilities that you will use at least once a fight and long cooldown abilities that are only available every few fights and are thereby saved for important fights or specific situations.</p><p></p><p>I remember when the WarCraft d20 came out. Lots of the young kids in my WoW guild ran out and bought it and read it backwards and forwards for the lore, but couldn't make heads or tails of the system. With one exception, they all gave up on actually playing the game almost immediately, because the gameplay bore absolutely no resemblance at all to WoW. 4e, on the other hand, is superficially similar enough to get people playing, but has depth in different places. It is blessedly without the heavy number crunching and spreadsheets required to play high end WoW well, and has fun movement and tactical options that are largely absent in PVE WoW.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 5278093, member: 4720"] WoW players. Particularly WoW raiders, who are generally of a sociable bent. I watched every member of a guild who happened to live in Boston all get sucked into a set of D&D games together. Sometimes made me wish I lived in Boston so I could get in on the act. You spend between 4 and 20 hours a week with some cats on a Ventrillo server while killing monsters, you get to know them. If a couple of them are PnP players as well, and distance is not a factor, the meme spreads. You have a meet-up because you all live in the same city or area, rap about the game, inevitably someone make a comparison to their PnP game, invitations are issued, and there you go. This, incidentally, is why I've seen so many people get into 4e so easily. The resource management and tactical options make a similar kind of sense. The only new thing in 4e is the large amount of forced movement, which makes for a nice learning curve, and really makes you wish WoW had more of that. But powers work intuitively compared to one's WoW experience. My WoW warrior has Shield Slam and Cleave abilities with a short and zero cooldown, respectively. My 4e Fighter has Tide of Iron and Cleave. My WoW warrior has somewhat longer cooldowns on Concussive Blow, Shield Wall, Retaliation, etc. My 4e Fighter has some selection of Encounter and Daily powers that correspond, more or less, to medium cooldown abilities that you will use at least once a fight and long cooldown abilities that are only available every few fights and are thereby saved for important fights or specific situations. I remember when the WarCraft d20 came out. Lots of the young kids in my WoW guild ran out and bought it and read it backwards and forwards for the lore, but couldn't make heads or tails of the system. With one exception, they all gave up on actually playing the game almost immediately, because the gameplay bore absolutely no resemblance at all to WoW. 4e, on the other hand, is superficially similar enough to get people playing, but has depth in different places. It is blessedly without the heavy number crunching and spreadsheets required to play high end WoW well, and has fun movement and tactical options that are largely absent in PVE WoW. [/QUOTE]
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General Tabletop Discussion
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Who is the elusive "New Pen-and-paper Gamer" the RPG companies are trying to nab?
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