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Who is this made for (Not Beginners) - the New D&D Starter Set
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<blockquote data-quote="GreyLord" data-source="post: 9761874" data-attributes="member: 4348"><p>Spell Save DC in 5e is calculated as 8+PB+Ability Modifier (whichever one the class uses).</p><p></p><p>That is a pretty easy number to keep set. For example, a Wizard with a +3 to their INT (Stats are only bonuses or negatives in this game, no 3-18), at 1st level would have a Spell DC of 13.</p><p></p><p>That number was not listed in an obvious spot for them to realize where it was. I had no idea how this starter set would do that, but when we got to that spot in the game where it was needed I looked it up in the How to Play book. It said reference the card (they cast Thunderwave). The card says it's a CON save...but of course doesn't list the Spell DC. I had no idea where to find it. It wasn't listed under Saving Throws in it's section nor was it listed in the glossary which refers back to the Saving Throws section on page 10. </p><p></p><p>I know 5e and calculated it myself, but that was annoying that this book didn't have an easy introduction for the players walking them through each part of character creation and specifically telling them what to do (for example...</p><p></p><p>1. You have ability scores. These are numbers that range from -3 to +4. </p><p></p><p>The First one is STR. This number will modify how much Damage you do. It will be shown on your equipment cards (that you will put on your board or hold in your hand, more on that in section 22) as a modifier to add to your weapon damage. If you had a weapon that did 1-6 damage (1d6) +STR, then you would add your STR number to that amount rolled. </p><p></p><p>etc...etc...etc. for each ability score, and other areas. No quick explanation (as they do with the Component overview...they need something far more in depth than that) as those explanations clearly did not set out what they were supposed to do with that information.</p><p></p><p>Something THAT explicit would have been far better. It would have gone through the character with each of them and how it works (at least the basics since it already has the numbers listed for them).</p><p></p><p>There should be no need (and you need to have at least one experienced player at the table to guide them through this for this starter set from what I have seen from my experience last night) to have an experienced individual to explain some of this too them.</p><p></p><p>Either that or go with an entirely and completely pre-made character (like the Starter Sets). Or have it as an option. </p><p></p><p>All the cards are pretty and it's all nice and such, but that does me no good when they skimp on other areas of the set.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 9761874, member: 4348"] Spell Save DC in 5e is calculated as 8+PB+Ability Modifier (whichever one the class uses). That is a pretty easy number to keep set. For example, a Wizard with a +3 to their INT (Stats are only bonuses or negatives in this game, no 3-18), at 1st level would have a Spell DC of 13. That number was not listed in an obvious spot for them to realize where it was. I had no idea how this starter set would do that, but when we got to that spot in the game where it was needed I looked it up in the How to Play book. It said reference the card (they cast Thunderwave). The card says it's a CON save...but of course doesn't list the Spell DC. I had no idea where to find it. It wasn't listed under Saving Throws in it's section nor was it listed in the glossary which refers back to the Saving Throws section on page 10. I know 5e and calculated it myself, but that was annoying that this book didn't have an easy introduction for the players walking them through each part of character creation and specifically telling them what to do (for example... 1. You have ability scores. These are numbers that range from -3 to +4. The First one is STR. This number will modify how much Damage you do. It will be shown on your equipment cards (that you will put on your board or hold in your hand, more on that in section 22) as a modifier to add to your weapon damage. If you had a weapon that did 1-6 damage (1d6) +STR, then you would add your STR number to that amount rolled. etc...etc...etc. for each ability score, and other areas. No quick explanation (as they do with the Component overview...they need something far more in depth than that) as those explanations clearly did not set out what they were supposed to do with that information. Something THAT explicit would have been far better. It would have gone through the character with each of them and how it works (at least the basics since it already has the numbers listed for them). There should be no need (and you need to have at least one experienced player at the table to guide them through this for this starter set from what I have seen from my experience last night) to have an experienced individual to explain some of this too them. Either that or go with an entirely and completely pre-made character (like the Starter Sets). Or have it as an option. All the cards are pretty and it's all nice and such, but that does me no good when they skimp on other areas of the set. [/QUOTE]
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Who is this made for (Not Beginners) - the New D&D Starter Set
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