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Who is this made for (Not Beginners) - the New D&D Starter Set
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<blockquote data-quote="GreyLord" data-source="post: 9762489" data-attributes="member: 4348"><p>This is what gets me about this thread though.</p><p></p><p>It's made for new players. If the new players miss something and don't understand how to do it, who's fault is it?</p><p></p><p>Is it the box which is made for the new players, or do you blame it on the new gal/guy?</p><p></p><p>Or, to put it in a different context in a different industry. If you make a Video game, but people can't figure out how it even works or even plays...who do you blame. The customer or the Video Game? </p><p></p><p>Or better yet, the Video Game has a tutorial, but people can't understand how the game works after trying to run the tutorial. Who do you blame, the player or the game?</p><p></p><p>Or, even better, people can't even understand how to start the tutorial in the game. It's not just one person either. Do you blame the Game or the people who bought the game (so they obviously have some interest) and are trying to play the game. Does the Developer than just go out and say...no bugs...it's that my customers did it wrong.</p><p></p><p>(Most good Video Games have a tutorial, and that tutorial helps people figure out how to play. That's what I figure a Starter Box should be, if it doesn't do what it's supposed to be...then what good is the Starter Box).</p></blockquote><p></p>
[QUOTE="GreyLord, post: 9762489, member: 4348"] This is what gets me about this thread though. It's made for new players. If the new players miss something and don't understand how to do it, who's fault is it? Is it the box which is made for the new players, or do you blame it on the new gal/guy? Or, to put it in a different context in a different industry. If you make a Video game, but people can't figure out how it even works or even plays...who do you blame. The customer or the Video Game? Or better yet, the Video Game has a tutorial, but people can't understand how the game works after trying to run the tutorial. Who do you blame, the player or the game? Or, even better, people can't even understand how to start the tutorial in the game. It's not just one person either. Do you blame the Game or the people who bought the game (so they obviously have some interest) and are trying to play the game. Does the Developer than just go out and say...no bugs...it's that my customers did it wrong. (Most good Video Games have a tutorial, and that tutorial helps people figure out how to play. That's what I figure a Starter Box should be, if it doesn't do what it's supposed to be...then what good is the Starter Box). [/QUOTE]
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Who is this made for (Not Beginners) - the New D&D Starter Set
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