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<blockquote data-quote="werk" data-source="post: 3101790" data-attributes="member: 29663"><p><strong>0% = none.</strong></p><p></p><p>Following a game destroying anti-social character's actions in a game in which I played, I made it a house rule that players may not roll dice against other players.</p><p></p><p>It's always fun when a new player in my group, after a few sessions to get comfortable, says that they pick someone's pocket or tries to use diplomacy on a party member.  They usually say that they do it and throw dice.  I say no, no dice against fellows, remember.  They then sit there for a while with a weird look on their face trying to figure out how to cause mischief.  Then I ask them if they still want to do it.  They usually say no, but if they say yes, I let the two of them work it out roleplaying.   </p><p></p><p>So far, it's just prevented a lot of wasted time.  No problems, other than teamwork.</p></blockquote><p></p>
[QUOTE="werk, post: 3101790, member: 29663"] [b]0% = none.[/b] Following a game destroying anti-social character's actions in a game in which I played, I made it a house rule that players may not roll dice against other players. It's always fun when a new player in my group, after a few sessions to get comfortable, says that they pick someone's pocket or tries to use diplomacy on a party member. They usually say that they do it and throw dice. I say no, no dice against fellows, remember. They then sit there for a while with a weird look on their face trying to figure out how to cause mischief. Then I ask them if they still want to do it. They usually say no, but if they say yes, I let the two of them work it out roleplaying. So far, it's just prevented a lot of wasted time. No problems, other than teamwork. [/QUOTE]
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