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*Pathfinder & Starfinder
who makes the checks?
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<blockquote data-quote="Teleri_mm" data-source="post: 479658" data-attributes="member: 8140"><p>Here is what I do:</p><p></p><p>The DM makes all the checks that do not immediately affect the players. Like spotting a secret door or checking for traps or listen checks for distant foes.</p><p></p><p>The players make all check that will directly affect them with in the next 6 seconds. Like if the rogue has snuck up to attack the party (DM rolling these) I would let the PCs make their last roles to see if they are surprised. Also I let them make their disarm traps checks. I like to let them feel like their fait is in their own hands... sometimes I even let them role and add up the damage from a mass damage spells I through at them... they really hate that LOL (15th level clerics casting blade barrier and the like). Oh and I also let them role all the 'miss chance' things like displacement or fortification against criticals, that way when they miss or hit or get hit for lots of damage they know it was for real. I think it works well as a tool to involve the players… if you need that sort of thing in your game.</p><p></p><p>Teleri_mm</p></blockquote><p></p>
[QUOTE="Teleri_mm, post: 479658, member: 8140"] Here is what I do: The DM makes all the checks that do not immediately affect the players. Like spotting a secret door or checking for traps or listen checks for distant foes. The players make all check that will directly affect them with in the next 6 seconds. Like if the rogue has snuck up to attack the party (DM rolling these) I would let the PCs make their last roles to see if they are surprised. Also I let them make their disarm traps checks. I like to let them feel like their fait is in their own hands... sometimes I even let them role and add up the damage from a mass damage spells I through at them... they really hate that LOL (15th level clerics casting blade barrier and the like). Oh and I also let them role all the 'miss chance' things like displacement or fortification against criticals, that way when they miss or hit or get hit for lots of damage they know it was for real. I think it works well as a tool to involve the players… if you need that sort of thing in your game. Teleri_mm [/QUOTE]
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who makes the checks?
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