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General Tabletop Discussion
*Dungeons & Dragons
Who Makes WotC's Adventures?
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<blockquote data-quote="Pauper" data-source="post: 7676690" data-attributes="member: 17607"><p>This would make more sense if WotC then turned to the folks running Organized Play and said, "OK, we're not going to do all that much to optimize the adventures we're publishing (rather than the ones you're publishing) for your use, so we grant you the authority to make whatever changes you need to in order to make the adventures work better for OP. After all, it's a big part of our player outreach, and we want the product to be as attractive as possible."</p><p></p><p>That doesn't seem to be what's happening -- the Adventurers League Player's Guide has Greg Bilsland and Chris Tulach as being members of the 'Wizards team' for OP, with Bilsland being the R&D Player Experience guy and Tulach being the head of OP. Either these guys aren't contributing to the "deep review" of adventure material being created, or they are but aren't passing along much of their knowledge to the volunteer admins who make up the next tier of the OP command structure. (I actually suspect it's more the latter, since a sample of the hardcover adventure gets released early as the Encounters season for that storyline season, and I have to think that Bilsland and/or Tulach are pretty significantly involved in creating that document.)</p><p></p><p>Lastly, I'm not sure where the idea comes in that Organized Play is somehow vastly different from regular home games -- after all, some of the greatest adventures in D&D history started as RPGA offerings, often as tournament adventures. Now if you want to talk Living Campaign adventures, then you may have more of a point, though lots of people seem eager to try to find old Living Greyhawk adventures to play through. One of my own groups still plays 4th Edition using the old Living Forgotten Realms adventures -- we're just starting out the Epic Campaign and expect to continue playing through that until some time into 2017. So I don't see 'designed for Organized Play' being a detriment to using that same material in a home game; in a sense, a campaign is a campaign.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 7676690, member: 17607"] This would make more sense if WotC then turned to the folks running Organized Play and said, "OK, we're not going to do all that much to optimize the adventures we're publishing (rather than the ones you're publishing) for your use, so we grant you the authority to make whatever changes you need to in order to make the adventures work better for OP. After all, it's a big part of our player outreach, and we want the product to be as attractive as possible." That doesn't seem to be what's happening -- the Adventurers League Player's Guide has Greg Bilsland and Chris Tulach as being members of the 'Wizards team' for OP, with Bilsland being the R&D Player Experience guy and Tulach being the head of OP. Either these guys aren't contributing to the "deep review" of adventure material being created, or they are but aren't passing along much of their knowledge to the volunteer admins who make up the next tier of the OP command structure. (I actually suspect it's more the latter, since a sample of the hardcover adventure gets released early as the Encounters season for that storyline season, and I have to think that Bilsland and/or Tulach are pretty significantly involved in creating that document.) Lastly, I'm not sure where the idea comes in that Organized Play is somehow vastly different from regular home games -- after all, some of the greatest adventures in D&D history started as RPGA offerings, often as tournament adventures. Now if you want to talk Living Campaign adventures, then you may have more of a point, though lots of people seem eager to try to find old Living Greyhawk adventures to play through. One of my own groups still plays 4th Edition using the old Living Forgotten Realms adventures -- we're just starting out the Epic Campaign and expect to continue playing through that until some time into 2017. So I don't see 'designed for Organized Play' being a detriment to using that same material in a home game; in a sense, a campaign is a campaign. -- Pauper [/QUOTE]
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