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*Dungeons & Dragons
Who Makes WotC's Adventures?
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<blockquote data-quote="Jester David" data-source="post: 7676720" data-attributes="member: 37579"><p>Just wanted to point this out:</p><p>[ATTACH]69437[/ATTACH]</p><p>So, who "made" the books. I guess I'd have to say them. </p><p></p><p>Expanding on that, the words of Wolfgang Baur, Steve Winter, and Alexander Winter were edited & developed by Kobold Press staff. Sometimes heavily, as <em>Rise of Tiamat</em> doesn't include a writing credit from Wolfgang Baur, as he edited out all his contributions to the book. The art was ordered by Kobold Press. The maps were ordered by Kobold Press. The playtesting feedback was handled by Kobold Press. They even formatted the book. (The difference in paper quality is might even be because of their involvement and the cost of glossy.)</p><p></p><p>I've made the analogy of movies before. WotC is the main studio. There are the studio heads in charge of the film. They plan the movie and then hire a screenwriter to write that movie. Then they hire a director to film that movie. Then they hire an editor to order the scenes and pick shots. They're involved in every step of the process, and sometimes even need to approve changes and rewrites. </p><p>Studio interference is often held up as a purely negative thing. And it can be bad when silly studio execs (or producers) place curious demands on a film. But a lot of films have succeeded because of a steady studio hand. You can attribute the overall success of the Marvel Cinematic Universe to the studio. </p><p>But the individual films are still the creation of their individual directors, and their success or failure lies with them. No one every really goes to a movie because it's from the same studio as another hit.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7676720, member: 37579"] Just wanted to point this out: [ATTACH=CONFIG]69437[/ATTACH] So, who "made" the books. I guess I'd have to say them. Expanding on that, the words of Wolfgang Baur, Steve Winter, and Alexander Winter were edited & developed by Kobold Press staff. Sometimes heavily, as [I]Rise of Tiamat[/I] doesn't include a writing credit from Wolfgang Baur, as he edited out all his contributions to the book. The art was ordered by Kobold Press. The maps were ordered by Kobold Press. The playtesting feedback was handled by Kobold Press. They even formatted the book. (The difference in paper quality is might even be because of their involvement and the cost of glossy.) I've made the analogy of movies before. WotC is the main studio. There are the studio heads in charge of the film. They plan the movie and then hire a screenwriter to write that movie. Then they hire a director to film that movie. Then they hire an editor to order the scenes and pick shots. They're involved in every step of the process, and sometimes even need to approve changes and rewrites. Studio interference is often held up as a purely negative thing. And it can be bad when silly studio execs (or producers) place curious demands on a film. But a lot of films have succeeded because of a steady studio hand. You can attribute the overall success of the Marvel Cinematic Universe to the studio. But the individual films are still the creation of their individual directors, and their success or failure lies with them. No one every really goes to a movie because it's from the same studio as another hit. [/QUOTE]
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