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Who Makes WotC's Adventures?
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<blockquote data-quote="Celtavian" data-source="post: 7676762" data-attributes="member: 5834"><p>I disagree with this vehemently. </p><p></p><p>If you're putting your money up for something to be completed hiring competent people, you are taking the largest financial risk. Finance is where you put your money where your mouth is and take a tangible risk that can you lose a lot of money. Producers, those putting the money up, should get substantial credit when a product succeeds, just as they take a big financial hit when it fails. It's a lot of damn work to produce something and financially risky. </p><p></p><p>If WotC paid adventure designers, paid for publishing, paid for marketing, and all the other associated costs of producing an RPG product, they most certainly share the credit. A freelancer once paid gets to walk away from the financial risk of a product. His part is done. WotC gets to sell that product to the consumer taking on the full financial risks associated. If it fails, the freelancer suffers only a loss of single credit on his resume. If the product fails for WotC, they lose a bunch of money and people possibly get fired at the company. </p><p></p><p>Just because creative people get up and make fun of the corporate people doesn't mean that producing isn't incredibly important and deserving of accolades when done well. It can be incredibly difficult to come up with financing for a book. Once you invest money into a project, it's failure hurts even more just like its success feels great. It's extremely stressful to finance projects. You're putting real money into a project that if it fails you have no means of recovering. I don't see why being the producer somehow lessens the credit you are due when a product does well.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7676762, member: 5834"] I disagree with this vehemently. If you're putting your money up for something to be completed hiring competent people, you are taking the largest financial risk. Finance is where you put your money where your mouth is and take a tangible risk that can you lose a lot of money. Producers, those putting the money up, should get substantial credit when a product succeeds, just as they take a big financial hit when it fails. It's a lot of damn work to produce something and financially risky. If WotC paid adventure designers, paid for publishing, paid for marketing, and all the other associated costs of producing an RPG product, they most certainly share the credit. A freelancer once paid gets to walk away from the financial risk of a product. His part is done. WotC gets to sell that product to the consumer taking on the full financial risks associated. If it fails, the freelancer suffers only a loss of single credit on his resume. If the product fails for WotC, they lose a bunch of money and people possibly get fired at the company. Just because creative people get up and make fun of the corporate people doesn't mean that producing isn't incredibly important and deserving of accolades when done well. It can be incredibly difficult to come up with financing for a book. Once you invest money into a project, it's failure hurts even more just like its success feels great. It's extremely stressful to finance projects. You're putting real money into a project that if it fails you have no means of recovering. I don't see why being the producer somehow lessens the credit you are due when a product does well. [/QUOTE]
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