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Who Makes WotC's Adventures?
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 7679112" data-attributes="member: 3190"><p>At least one reason people in the industry are reacting negatively to the term outsourcing is because that term hasn't been used in situations that are extremely similar to this one.</p><p></p><p>When Rodney Thompson and I wrote the Star Wars Saga Edition core rulebook, neither of us worked at WotC. We were given free reign to outline the book, make whatever changes to previous editions we wanted, decide what npcs went into it, write it, discuss changes with Gary Sarli, the (also not WotC employee) editor, and brief Chris Perkins as we ant, and take his feedback between turnarounds.</p><p></p><p>We wrote art orders, discussed format (since it was in a new size ratio), developed each others work, and did a lot more than just "write."</p><p></p><p>Then the final manuscript went to wotC, where they made development changes and did final art and layout.</p><p></p><p>No one discussed that manuscript as "outsourced."</p><p></p><p>When I wrote the Advanced GameMaster's Guide for Green Ronin, I did an outline, wrote the manuscript, did art orders, did some of my own citing, was involved in art approvals, and even wrote art orders for the previous book in the line, which I wasn't otherwise involved with. It would't occur to anyone to call that "outsourcing."</p><p></p><p>In most cases, the artist for an rpg book isn't an employee of the publisher. The writers often aren't employees of the publisher. Editors frequently aren;t employees of the publisher. I know of books where every single of these steps was done by freelancers from outside the company, meaning the only thing the publisher did was conceive, coordinate, and do final development and approvals.</p><p></p><p>In this case, the freelancers are all part of a single group that can better coordinate their efforts. It's weird to me that people want to call that outsourcing, as opposed to books where it's still outside sources doing everything but they are less able to work together to do it.</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 7679112, member: 3190"] At least one reason people in the industry are reacting negatively to the term outsourcing is because that term hasn't been used in situations that are extremely similar to this one. When Rodney Thompson and I wrote the Star Wars Saga Edition core rulebook, neither of us worked at WotC. We were given free reign to outline the book, make whatever changes to previous editions we wanted, decide what npcs went into it, write it, discuss changes with Gary Sarli, the (also not WotC employee) editor, and brief Chris Perkins as we ant, and take his feedback between turnarounds. We wrote art orders, discussed format (since it was in a new size ratio), developed each others work, and did a lot more than just "write." Then the final manuscript went to wotC, where they made development changes and did final art and layout. No one discussed that manuscript as "outsourced." When I wrote the Advanced GameMaster's Guide for Green Ronin, I did an outline, wrote the manuscript, did art orders, did some of my own citing, was involved in art approvals, and even wrote art orders for the previous book in the line, which I wasn't otherwise involved with. It would't occur to anyone to call that "outsourcing." In most cases, the artist for an rpg book isn't an employee of the publisher. The writers often aren't employees of the publisher. Editors frequently aren;t employees of the publisher. I know of books where every single of these steps was done by freelancers from outside the company, meaning the only thing the publisher did was conceive, coordinate, and do final development and approvals. In this case, the freelancers are all part of a single group that can better coordinate their efforts. It's weird to me that people want to call that outsourcing, as opposed to books where it's still outside sources doing everything but they are less able to work together to do it. [/QUOTE]
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