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Who Makes WotC's Adventures?
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 7679194" data-attributes="member: 3190"><p>That's a fair question. In the rpg world, where having outsiders do every part of the actual production is normal, it may not meaningfully mean anything. However, there is, to me, a HUGE difference between working on a freelance basis with all the milestones and feedback and final changes freelancers always have, and a process that calls for "approvals." If you outsource, you approve the final version, or approve each step, with or without feedback. IN outsourcing, you don't sit down with people and decide the direction of every outline and directive together, and discuss every detail that may need to be adjusted, and even after deciding everything you get is fine, make all the final changes yourself. To outsource a product, there management end needs to be handled outside the company, as well as the actual creative creation - otherwise it's exactly like normal freelance work.</p><p></p><p>To me, this is business as usual: "Hi, we're WotC. We need a game book. We have decided on the name, theme, outline, what it'll tie into, page count, format, and schedule including deadline and regular milestones. Just like we always do. Those milestones will let us regularly check in on your progress, and tell you when you need to make changes. We want you to write it to our outline, do an art order to our specifications, do layout to our specifications, use only people we have approved, and give your final version to us to make final changes, final development, final editing, final layout, then arrange a print run and put it through our distribution channels, just like always. In this case, though, we'd like you all to do all this work as a group, which we'll pay as a group."</p><p></p><p>This would be the minimum for outsourcing: "Hi, we're WotC. We ned a game book that'll fill the following check-boxes. What do you suggest?"</p><p>or</p><p>"Hi, we're WotC. We want a product that'll fill the following check-boxes. We know exactly what we want. Sent it to us, and we'll let you know if that's okay."</p><p></p><p>As I understand the discussions that have been had, neither of those things happen with the current D&D rpg product production plan.</p><p></p><p>Let me ask: Do you see having every word of a book written by someone out-of-house, and every price of art drawn by someone out-of-house, and everything edited out-of-house, each by a single different freelancer, as outsourcing? If not, why not? If so, why use the term now, and not for the scores of previous rpg books that qualify under that definition?</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 7679194, member: 3190"] That's a fair question. In the rpg world, where having outsiders do every part of the actual production is normal, it may not meaningfully mean anything. However, there is, to me, a HUGE difference between working on a freelance basis with all the milestones and feedback and final changes freelancers always have, and a process that calls for "approvals." If you outsource, you approve the final version, or approve each step, with or without feedback. IN outsourcing, you don't sit down with people and decide the direction of every outline and directive together, and discuss every detail that may need to be adjusted, and even after deciding everything you get is fine, make all the final changes yourself. To outsource a product, there management end needs to be handled outside the company, as well as the actual creative creation - otherwise it's exactly like normal freelance work. To me, this is business as usual: "Hi, we're WotC. We need a game book. We have decided on the name, theme, outline, what it'll tie into, page count, format, and schedule including deadline and regular milestones. Just like we always do. Those milestones will let us regularly check in on your progress, and tell you when you need to make changes. We want you to write it to our outline, do an art order to our specifications, do layout to our specifications, use only people we have approved, and give your final version to us to make final changes, final development, final editing, final layout, then arrange a print run and put it through our distribution channels, just like always. In this case, though, we'd like you all to do all this work as a group, which we'll pay as a group." This would be the minimum for outsourcing: "Hi, we're WotC. We ned a game book that'll fill the following check-boxes. What do you suggest?" or "Hi, we're WotC. We want a product that'll fill the following check-boxes. We know exactly what we want. Sent it to us, and we'll let you know if that's okay." As I understand the discussions that have been had, neither of those things happen with the current D&D rpg product production plan. Let me ask: Do you see having every word of a book written by someone out-of-house, and every price of art drawn by someone out-of-house, and everything edited out-of-house, each by a single different freelancer, as outsourcing? If not, why not? If so, why use the term now, and not for the scores of previous rpg books that qualify under that definition? [/QUOTE]
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