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<blockquote data-quote="Quip" data-source="post: 999016" data-attributes="member: 3816"><p>It isn't exactly like any one of the final fantasy games, no more than any two final fantasy games are like each other. It is most similar to the games which feature job systems and job-like archetypes, but I'll take anything from any of the games if I think I can make it fit. I see you aren't a huge fan of the job system types, </p><p></p><p></p><p> </p><p></p><p>Some things that don't fit with my design are systems that provide abilities by some means other than personal advancement. This includes Espers, Materia, Junctioning, and to a lesser degree the Sphere Grid. Aspects of any or all of these things might be included (especially materia), but not the mechanics they came from. Yeah this wont please everyone, however I think fans of every game should find something to like about it. Dont expect too much as far as compatibility with 3.5, or D&D at all. Mostly its a matter of power levels, and the abilities aren't matched up as equally either.</p><p></p><p></p><p> </p><p></p><p>There isn't anything about the rules I've developed that is derived from anything squaresoft (or, square-enix now), it only fits the feel of the genre. The stuff thas important is really very general. You'll see what I mean. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p> </p><p></p><p>Tell me about it, thats mainly why I'm trying to get some feedback. I'm sure I wont please everyone, but I'll try for as many as possible.</p><p></p><p></p><p> </p><p></p><p>That actually sounds kinda scary. I mean, being lost on that metroid planet kinda creeped me out as a kid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p></p><p> </p><p></p><p>Yeah, thats pretty much my story, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p> </p><p></p><p>Yeah, I think those could all be done fairly well, as their own systems. I've messed around with most of that in the past, even an FF8 one with GF's treated as something like sorcerors, spell slots and all.</p><p></p><p></p><p> </p><p></p><p>That actually sounds alot better that what I had going for it, easier to use definitely.</p><p></p><p></p><p> </p><p></p><p>You can count on it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Quip, post: 999016, member: 3816"] It isn't exactly like any one of the final fantasy games, no more than any two final fantasy games are like each other. It is most similar to the games which feature job systems and job-like archetypes, but I'll take anything from any of the games if I think I can make it fit. I see you aren't a huge fan of the job system types, Some things that don't fit with my design are systems that provide abilities by some means other than personal advancement. This includes Espers, Materia, Junctioning, and to a lesser degree the Sphere Grid. Aspects of any or all of these things might be included (especially materia), but not the mechanics they came from. Yeah this wont please everyone, however I think fans of every game should find something to like about it. Dont expect too much as far as compatibility with 3.5, or D&D at all. Mostly its a matter of power levels, and the abilities aren't matched up as equally either. There isn't anything about the rules I've developed that is derived from anything squaresoft (or, square-enix now), it only fits the feel of the genre. The stuff thas important is really very general. You'll see what I mean. :) Tell me about it, thats mainly why I'm trying to get some feedback. I'm sure I wont please everyone, but I'll try for as many as possible. That actually sounds kinda scary. I mean, being lost on that metroid planet kinda creeped me out as a kid. :eek: Yeah, thats pretty much my story, too. :) Yeah, I think those could all be done fairly well, as their own systems. I've messed around with most of that in the past, even an FF8 one with GF's treated as something like sorcerors, spell slots and all. That actually sounds alot better that what I had going for it, easier to use definitely. You can count on it. :cool: [/QUOTE]
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