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Who needs the cleric class?
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<blockquote data-quote="Harm" data-source="post: 3307239" data-attributes="member: 49173"><p>Clerics get the entire spell set as their spellbook so when the spell compendium comes out cleric spell choices tripled. An already powerful class became overpowered. On top of that the spell compendium spells are just flat out overpowered and never should have been given to clerics. Things like sound lance, assay spell resistance and greater bolt of glory should never have been made.</p><p> </p><p>Our last couple fights...</p><p>Black dragon - sorcerer 30 something damage with fireball, wizard assay + 89 damage with sound lance, cleric assay + 80 damage with 2 resisted sound lances, melee 0 damage.</p><p></p><p>Dracolich (different party) cleric over 50% of it's HP with an assay + G.Bolt of Glory with no feats used to boost damage, wizard 30 damage resisted max disintigrate, rogue 2d6 damage with a scroll of holy rain. Cleric finished it off with a heal. Melee got one attack of op on it and missed (40 AC, 15 level fighter) other fighter was paralyzed.</p><p></p><p>Epic hexblade or blackgaurd started the fight flying with a spell that incapacitated based on will and all the melee got hosed despite resistance cloaks and iron will on some of them. Wizard opened with a quicked and a max fireball doing about 75 damage then another 25 with a max magic missle before being incapacitated. Rogue did 10d6 with 2 charges on a wand of lighting, cleric did the bulk of the damage with flame strikes. Melee did about 15 damage with ranged weapons.</p><p> </p><p> So our main damage dealer in those two parties... the cleric. Saves having to heal when you can kill the enemy before it does much damage. The melee have either been incapacitated, faced with flying opponents or having to deal with extremely high ACs. The cleric hasn't suffered any of those problems and with assay spell resistance has nothing stopping them from doing massive damage. They're also the main healer. Toss in augury and find the path and they're findingn all the secret doors and traps too. Frankly it's just plain <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing moronic. WotC really did a good job of screwing up the game badly with all the expansion books.</p></blockquote><p></p>
[QUOTE="Harm, post: 3307239, member: 49173"] Clerics get the entire spell set as their spellbook so when the spell compendium comes out cleric spell choices tripled. An already powerful class became overpowered. On top of that the spell compendium spells are just flat out overpowered and never should have been given to clerics. Things like sound lance, assay spell resistance and greater bolt of glory should never have been made. Our last couple fights... Black dragon - sorcerer 30 something damage with fireball, wizard assay + 89 damage with sound lance, cleric assay + 80 damage with 2 resisted sound lances, melee 0 damage. Dracolich (different party) cleric over 50% of it's HP with an assay + G.Bolt of Glory with no feats used to boost damage, wizard 30 damage resisted max disintigrate, rogue 2d6 damage with a scroll of holy rain. Cleric finished it off with a heal. Melee got one attack of op on it and missed (40 AC, 15 level fighter) other fighter was paralyzed. Epic hexblade or blackgaurd started the fight flying with a spell that incapacitated based on will and all the melee got hosed despite resistance cloaks and iron will on some of them. Wizard opened with a quicked and a max fireball doing about 75 damage then another 25 with a max magic missle before being incapacitated. Rogue did 10d6 with 2 charges on a wand of lighting, cleric did the bulk of the damage with flame strikes. Melee did about 15 damage with ranged weapons. So our main damage dealer in those two parties... the cleric. Saves having to heal when you can kill the enemy before it does much damage. The melee have either been incapacitated, faced with flying opponents or having to deal with extremely high ACs. The cleric hasn't suffered any of those problems and with assay spell resistance has nothing stopping them from doing massive damage. They're also the main healer. Toss in augury and find the path and they're findingn all the secret doors and traps too. Frankly it's just plain :):):):)ing moronic. WotC really did a good job of screwing up the game badly with all the expansion books. [/QUOTE]
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