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<blockquote data-quote="WayneLigon" data-source="post: 3911124" data-attributes="member: 3649"><p>We played DragonQuest for a few months. It was an interesting diversion (though really the major thing I remember about it was that one specialized in environments as a Ranger, and they used the standard wargaming-style terrain types, so one could be a 'Ranger of Waste'. People thought that was amazingly funny) but after you played it for awhile you realized why it seemed so cool and yet so familiar: it used bits and peices of every other RPG around at the time. You had D&Dish classes, an experience system that let you pay so much XP for such and such an ability, Wizard/Melee-like combat concepts (including things like 'four hex creatures'), etc. Honestly, you could have made it a good D&D 2E in many ways. </p><p></p><p>Now, you have two editions of DragonQuest: The SPI edition and the TSR/SPI edition. They are not the same animal at all. One major thing is that this was during TSR's 2E phase; first edition DQ had all the demons from SPI's game of the same name which featured not made up stuff like Vrocks but 'real world actual name' demons and their powers. Those are gone in the TSR DQ and is the quickest way (other than the red 'Second Edition' lable on the cover <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> to determine what edition you have); in fact I think the entire college of Demonology was gone. I seem to remember them making a number of other changes that at the time said to me 'We want to take this game that maaaaybe could have been a significant challenge to us, change the current edition to the point of unplayability so we can say 'Ooooh, it just didn't sell so we killed it' rather than 'we bought SPI to kill off a potential RPG rival'"</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3911124, member: 3649"] We played DragonQuest for a few months. It was an interesting diversion (though really the major thing I remember about it was that one specialized in environments as a Ranger, and they used the standard wargaming-style terrain types, so one could be a 'Ranger of Waste'. People thought that was amazingly funny) but after you played it for awhile you realized why it seemed so cool and yet so familiar: it used bits and peices of every other RPG around at the time. You had D&Dish classes, an experience system that let you pay so much XP for such and such an ability, Wizard/Melee-like combat concepts (including things like 'four hex creatures'), etc. Honestly, you could have made it a good D&D 2E in many ways. Now, you have two editions of DragonQuest: The SPI edition and the TSR/SPI edition. They are not the same animal at all. One major thing is that this was during TSR's 2E phase; first edition DQ had all the demons from SPI's game of the same name which featured not made up stuff like Vrocks but 'real world actual name' demons and their powers. Those are gone in the TSR DQ and is the quickest way (other than the red 'Second Edition' lable on the cover :) to determine what edition you have); in fact I think the entire college of Demonology was gone. I seem to remember them making a number of other changes that at the time said to me 'We want to take this game that maaaaybe could have been a significant challenge to us, change the current edition to the point of unplayability so we can say 'Ooooh, it just didn't sell so we killed it' rather than 'we bought SPI to kill off a potential RPG rival'" [/QUOTE]
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