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General Tabletop Discussion
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Who Picks the Campaign? DMs, Players, and Choice
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<blockquote data-quote="aco175" data-source="post: 8450449" data-attributes="member: 27385"><p>I find that sometimes a DM is burned out with the current campaign and would like ideas on the theme of the next from the players. This may help them come up with ideas to become more invested themselves. The DM may not know where he wants to go, but knows he does not want to run X anymore. </p><p></p><p>There is also knowing your players. My group has been together for a while and I know that drifting too far from Sword Coast or generic default D&D is not what they want. They do not want a Chult campaign or Kara Tur campaign and not a Maztica campaign unless they are displaced from the main continent. I think most of the problem is learning the new terms and I keep getting asked what is a fighter called again or why can't I cast a fireball. </p><p></p><p>If I do not have anything cool lined up I may ask if a campaign on pirates or undead sounds better, since I know ninjas and dinosaurs would not work. If the group wants a pirate theme, I take if from there unless there are some suggestions about a trap-filled secret tomb of the Dread Pirate Roberts or such. I do not expect the players to come up with the home base or NPCs or hideouts under the tavern.</p></blockquote><p></p>
[QUOTE="aco175, post: 8450449, member: 27385"] I find that sometimes a DM is burned out with the current campaign and would like ideas on the theme of the next from the players. This may help them come up with ideas to become more invested themselves. The DM may not know where he wants to go, but knows he does not want to run X anymore. There is also knowing your players. My group has been together for a while and I know that drifting too far from Sword Coast or generic default D&D is not what they want. They do not want a Chult campaign or Kara Tur campaign and not a Maztica campaign unless they are displaced from the main continent. I think most of the problem is learning the new terms and I keep getting asked what is a fighter called again or why can't I cast a fireball. If I do not have anything cool lined up I may ask if a campaign on pirates or undead sounds better, since I know ninjas and dinosaurs would not work. If the group wants a pirate theme, I take if from there unless there are some suggestions about a trap-filled secret tomb of the Dread Pirate Roberts or such. I do not expect the players to come up with the home base or NPCs or hideouts under the tavern. [/QUOTE]
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Who Picks the Campaign? DMs, Players, and Choice
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