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Who Picks the Campaign? DMs, Players, and Choice
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<blockquote data-quote="jgsugden" data-source="post: 8450505" data-attributes="member: 2629"><p>There are a lot of ways to determine how and what will be run. If anyone tells you the one true way it should be done, they're giving you bad advice. There are too many factors that play into the decision for there to be a best way. It is like telling someone what the best food is. </p><p></p><p>In some situations I have come to the group and told them, "Hey - I want to run X ... interested in playing?" In others I ask them to tell me what interests them and I build around their desires. In others, people pitch something to me and I decide whether to run with it. In yet others, I step in when a DM quits and I take over something I did not plan where I have no idea where the threads were intended to go. </p><p></p><p>I've had a lot of fun with all of those approaches, and I've had lesser degrees of success with each of those approaches. There isn't a "right answer".</p><p></p><p>My best advice: Use whatever process you want to decide on what type of game to run,but at the end, check with your players to find out if they are 1.) Comfortable, 2.) Happy, and 3.) Invested in the choice. If the answer is no to any of those three questions,take feedback and revise either your approach, or your group members, to make sure everyone is comfortable happy and invested.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8450505, member: 2629"] There are a lot of ways to determine how and what will be run. If anyone tells you the one true way it should be done, they're giving you bad advice. There are too many factors that play into the decision for there to be a best way. It is like telling someone what the best food is. In some situations I have come to the group and told them, "Hey - I want to run X ... interested in playing?" In others I ask them to tell me what interests them and I build around their desires. In others, people pitch something to me and I decide whether to run with it. In yet others, I step in when a DM quits and I take over something I did not plan where I have no idea where the threads were intended to go. I've had a lot of fun with all of those approaches, and I've had lesser degrees of success with each of those approaches. There isn't a "right answer". My best advice: Use whatever process you want to decide on what type of game to run,but at the end, check with your players to find out if they are 1.) Comfortable, 2.) Happy, and 3.) Invested in the choice. If the answer is no to any of those three questions,take feedback and revise either your approach, or your group members, to make sure everyone is comfortable happy and invested. [/QUOTE]
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