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General Tabletop Discussion
*Dungeons & Dragons
Who Picks the Campaign? DMs, Players, and Choice
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<blockquote data-quote="AtomicPope" data-source="post: 8451230" data-attributes="member: 64790"><p>Many, many moons ago when I was 21 and returning home for the summer I was roped into running a game I didn't want to run or play, and using a system I was already bored with. Never again. It was the worst feeling, forcing myself to care for and create a mini-campaign. I lasted only two sessions before I put an end to it. And I'm never doing that again. Creating a campaign has to go both ways. The players should be playing what they want, and the DM should be running what they want. Then everyone meets in the middle.</p><p></p><p>Right now my Friday group is going through this phase. We're ending a very fun campaign, losing a player to Dad Duty™, and trying to decide what's next. Here's how we usually decide on the game:</p><p>1) What do we want to play? System, genre, themes... the general stuff.</p><p>2) What types of characters do we want?</p><p>3) What does the DM want to run?</p><p>4) How long are we planning to play this campaign?</p><p></p><p>We have had some interesting outcomes that met in the middle and outlasted question #4. I wanted to play Star Wars, the players wanted to continue a D&D game that was previously canceled, so I shoe-horned Spelljammer into the game. They got to keep their 3rd level characters and just move them into a new campaign. Honestly, it was way better than I expected. Their characters were well defined as they already played them for a few months. It was easier to build a campaign around that. We were only planning on going to 10th level but it lasted for nearly 4 years and deep into 20th level.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8451230, member: 64790"] Many, many moons ago when I was 21 and returning home for the summer I was roped into running a game I didn't want to run or play, and using a system I was already bored with. Never again. It was the worst feeling, forcing myself to care for and create a mini-campaign. I lasted only two sessions before I put an end to it. And I'm never doing that again. Creating a campaign has to go both ways. The players should be playing what they want, and the DM should be running what they want. Then everyone meets in the middle. Right now my Friday group is going through this phase. We're ending a very fun campaign, losing a player to Dad Duty™, and trying to decide what's next. Here's how we usually decide on the game: 1) What do we want to play? System, genre, themes... the general stuff. 2) What types of characters do we want? 3) What does the DM want to run? 4) How long are we planning to play this campaign? We have had some interesting outcomes that met in the middle and outlasted question #4. I wanted to play Star Wars, the players wanted to continue a D&D game that was previously canceled, so I shoe-horned Spelljammer into the game. They got to keep their 3rd level characters and just move them into a new campaign. Honestly, it was way better than I expected. Their characters were well defined as they already played them for a few months. It was easier to build a campaign around that. We were only planning on going to 10th level but it lasted for nearly 4 years and deep into 20th level. [/QUOTE]
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Who Picks the Campaign? DMs, Players, and Choice
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