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<blockquote data-quote="aco175" data-source="post: 8451938" data-attributes="member: 27385"><p>I thought about this thread on the ride home when the radio was talking about a bride that wants to have the bridesmaids all color their hair to match hers. They were discussing how far is too far for a sister or friend. There are other stories about wanting all the bridal party to travel to someplace like Hawaii.</p><p></p><p>I was thinking that this is similar in that I have my gaming group or 'bridal party' that I like and play with and have for a long time. I want them to attend my campaign and have a good time. They come because they like me and like playing the game. The will 'buy a bridesmaid dress' or books and block off the date. Some are extra and bring food or add to the game to make it better. </p><p></p><p>Not sure if this is a great analogy, but it got me thinking of the expectations of both sides of the screen.</p></blockquote><p></p>
[QUOTE="aco175, post: 8451938, member: 27385"] I thought about this thread on the ride home when the radio was talking about a bride that wants to have the bridesmaids all color their hair to match hers. They were discussing how far is too far for a sister or friend. There are other stories about wanting all the bridal party to travel to someplace like Hawaii. I was thinking that this is similar in that I have my gaming group or 'bridal party' that I like and play with and have for a long time. I want them to attend my campaign and have a good time. They come because they like me and like playing the game. The will 'buy a bridesmaid dress' or books and block off the date. Some are extra and bring food or add to the game to make it better. Not sure if this is a great analogy, but it got me thinking of the expectations of both sides of the screen. [/QUOTE]
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Community
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Who Picks the Campaign? DMs, Players, and Choice
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