The_Gneech said:That's because, among other things, that's not what it is.
My point is that miniatures skirmish games are an interaction of figure statistics in preset configurations -- a figure can move X amount, can do Y actions, etc. Dice rolling and the building of bands are the variations I referred to. DDM is more like chess, than either chess or DDM are like D&D.
Nebulous said:For me, i would rather just set up a battle with D&D rules and let that play out. I don't really see the need for separate DDM rules
Oryan77 said:Plus, skirmish looks pretty complicated
painandgreed said:If they came out with rules so that it could be played as a RPG/Dungeon style game with character advancement (and non-random minis), I might think about playing it.
Kae'Yoss said:Let's not get into the random/non-random discussion, but it's amazing that they didn't come up with a decent ruleset for HeroQuest style dungeon crawls. They could use the DDM stats for enemies, some leveling scheme for characters, and a way to populate the dungeon.