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Who plays DDM Skirmish?
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<blockquote data-quote="Kae'Yoss" data-source="post: 3408947" data-attributes="member: 4134"><p>Why do you call DDM chess, then?</p><p></p><p></p><p></p><p>Depends on what you compare: The D&D combat rules are quite similar to the DDM rules. It's not the same as D&D (combat game vs. roleplaying game), but it's quite far away from chess, too - far enough to say that you can't really compare it to chess at all.</p><p></p><p></p><p></p><p>D&D isn't made for that kind of game: there's a lot of complex rules there, and it isn't made for two bands of combatants fighting each other competitively. </p><p></p><p>Once you change the rules so you can play player vs player without a DM, make it simpler to speed up game, add some rules to have command, take away character creation to create balanced units with reasonable point costs, you've arrived at a different game.</p><p></p><p></p><p></p><p>I'd say easy to learn, difficult to master. Once you find the differences between these rules and D&D, and got your head about the couple of rules that are somewhat complicated, it's really quite easy to know the rules. The complicated part really is knowing what minis are good (and what they're good for) and how you create a decent warband.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3408947, member: 4134"] Why do you call DDM chess, then? Depends on what you compare: The D&D combat rules are quite similar to the DDM rules. It's not the same as D&D (combat game vs. roleplaying game), but it's quite far away from chess, too - far enough to say that you can't really compare it to chess at all. D&D isn't made for that kind of game: there's a lot of complex rules there, and it isn't made for two bands of combatants fighting each other competitively. Once you change the rules so you can play player vs player without a DM, make it simpler to speed up game, add some rules to have command, take away character creation to create balanced units with reasonable point costs, you've arrived at a different game. I'd say easy to learn, difficult to master. Once you find the differences between these rules and D&D, and got your head about the couple of rules that are somewhat complicated, it's really quite easy to know the rules. The complicated part really is knowing what minis are good (and what they're good for) and how you create a decent warband. [/QUOTE]
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