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Who plays DnD without messing with it?
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<blockquote data-quote="cybertalus" data-source="post: 2045676" data-attributes="member: 4400"><p>My last DM fell into the first category. He had tweaked the magic system all crazy. It was basically a system where everyone was a spontaneous caster with a chance for wildmage-type failures and backfires, and all casters could learn spells from any class list. He also used the Torn Asunder crit system, which I came to despise like no other rules system I've ever been subjected to.</p><p></p><p>We finally convinced him to go back to the standard D&D spellcasting system and dump Torn Asunder, but then he started in with these similarly crazy tweaks to the magic item system and a character generation system that involved a lot of dice rolling and virtually no player choice. At that point he decided to wrap up the campaign we'd been in and start anew with all this new stuff, and I told him I wasn't coming back because I wanted to play D&D, not whatever game it was he was running. He took far less offense at that than I'd expected him to.</p><p></p><p>After that experience I'm strongly in the "core rules only, no house rules" camp. Though Torn Asunder has left me so loathing of crit systems that I have a hard time resisting the urge to dump the one in the core rules.</p></blockquote><p></p>
[QUOTE="cybertalus, post: 2045676, member: 4400"] My last DM fell into the first category. He had tweaked the magic system all crazy. It was basically a system where everyone was a spontaneous caster with a chance for wildmage-type failures and backfires, and all casters could learn spells from any class list. He also used the Torn Asunder crit system, which I came to despise like no other rules system I've ever been subjected to. We finally convinced him to go back to the standard D&D spellcasting system and dump Torn Asunder, but then he started in with these similarly crazy tweaks to the magic item system and a character generation system that involved a lot of dice rolling and virtually no player choice. At that point he decided to wrap up the campaign we'd been in and start anew with all this new stuff, and I told him I wasn't coming back because I wanted to play D&D, not whatever game it was he was running. He took far less offense at that than I'd expected him to. After that experience I'm strongly in the "core rules only, no house rules" camp. Though Torn Asunder has left me so loathing of crit systems that I have a hard time resisting the urge to dump the one in the core rules. [/QUOTE]
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