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Who plays DnD without messing with it?
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<blockquote data-quote="Wombat" data-source="post: 2045787" data-attributes="member: 8447"><p>It's not just D20.</p><p></p><p>I never leave a set of rules alone anymore.</p><p></p><p>Okay, <em>Ars Magica stays</em> more intact than the others, but unless I can "get under the hood" and tinker with the rules so they fit both my conception of how the campaign should run and what rules I believe would better serve than RAW, I am just not happy.</p><p></p><p>Essentially, I feel the rules are a starting point. I write up a campaign, tweak the set of rules that are closest to the feel of the campaign concept, and go from there. Maybe if I were to use Eberron I would more or less use D20 RAW, but even if I did that there would be some serious tweaks.</p><p></p><p>Why? Because I am trying to create the campaign that I and my players will really like. In the end, the setting is more important that the rules.</p></blockquote><p></p>
[QUOTE="Wombat, post: 2045787, member: 8447"] It's not just D20. I never leave a set of rules alone anymore. Okay, [I]Ars Magica stays[/I] more intact than the others, but unless I can "get under the hood" and tinker with the rules so they fit both my conception of how the campaign should run and what rules I believe would better serve than RAW, I am just not happy. Essentially, I feel the rules are a starting point. I write up a campaign, tweak the set of rules that are closest to the feel of the campaign concept, and go from there. Maybe if I were to use Eberron I would more or less use D20 RAW, but even if I did that there would be some serious tweaks. Why? Because I am trying to create the campaign that I and my players will really like. In the end, the setting is more important that the rules. [/QUOTE]
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