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Who plays DnD without messing with it?
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<blockquote data-quote="Blue_Kryptonite" data-source="post: 2046290" data-attributes="member: 10949"><p>This is the list my players and I use from Unearthed Arcana:</p><p></p><p></p><p>Racial paragons (page 32)</p><p>Totem Barbarians and Bard Variants (page 48)</p><p>Monk Styles (page 52)</p><p>Urban Ranger, Wild Rogue, and Battle Sorcerer (page 56)</p><p>Spontaneous Divine Casting (page 64)</p><p>Favoured Environment (page 65)</p><p>Wild Shape: Aspect Of Nature (page 67)</p><p>Maximum Skill Ranks, Limited Choices (page 80)</p><p>Spelltouched Feats (page 92)</p><p>Weapon Group Proficiencies (page 94)</p><p>Defense Bonus (page 110)</p><p>Armour as DR (page 111)</p><p>Summon Monster Variants (page 137)</p><p>Recharge Magic (page 158)</p><p>Incantations (page 174)</p><p>Contacts and Reputation (page 180)</p><p>Taint (page 189)</p><p>Sanity (page 189, somewhat modified for the setting)</p><p>Level-Independent XP (page 214)</p><p></p><p>In addition, we use Spycraft Action Dice, but with many more uses.</p><p></p><p>As well, we don't use miniatures, AoOs, whatever. In fact, when a proposed character action would look cooler and more cinematic or dramatic than the rules would allow, we go with it, and eyeball a DC for a simple D20 roll with relevent modifiers. We're all playing an action/adventure TV series, and structure our games and characters accordingly.</p><p></p><p>The "Zero Lethality Without Consent" paradigm (You don't kill off Jack O'Neill or Jean Luc Picard without knowing they'll be back really quick) would make the D&D core impossible to properly use. However, we like the race/class/D20 feel and familliar spells from it as the "skin" for our game. </p><p></p><p>In the end, most rules are optional depending on circumstance, and if we feel they would add drama and enjoyment to the scene, we use them.</p></blockquote><p></p>
[QUOTE="Blue_Kryptonite, post: 2046290, member: 10949"] This is the list my players and I use from Unearthed Arcana: Racial paragons (page 32) Totem Barbarians and Bard Variants (page 48) Monk Styles (page 52) Urban Ranger, Wild Rogue, and Battle Sorcerer (page 56) Spontaneous Divine Casting (page 64) Favoured Environment (page 65) Wild Shape: Aspect Of Nature (page 67) Maximum Skill Ranks, Limited Choices (page 80) Spelltouched Feats (page 92) Weapon Group Proficiencies (page 94) Defense Bonus (page 110) Armour as DR (page 111) Summon Monster Variants (page 137) Recharge Magic (page 158) Incantations (page 174) Contacts and Reputation (page 180) Taint (page 189) Sanity (page 189, somewhat modified for the setting) Level-Independent XP (page 214) In addition, we use Spycraft Action Dice, but with many more uses. As well, we don't use miniatures, AoOs, whatever. In fact, when a proposed character action would look cooler and more cinematic or dramatic than the rules would allow, we go with it, and eyeball a DC for a simple D20 roll with relevent modifiers. We're all playing an action/adventure TV series, and structure our games and characters accordingly. The "Zero Lethality Without Consent" paradigm (You don't kill off Jack O'Neill or Jean Luc Picard without knowing they'll be back really quick) would make the D&D core impossible to properly use. However, we like the race/class/D20 feel and familliar spells from it as the "skin" for our game. In the end, most rules are optional depending on circumstance, and if we feel they would add drama and enjoyment to the scene, we use them. [/QUOTE]
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