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Who plays DnD without messing with it?
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<blockquote data-quote="Slobber Monster" data-source="post: 2050475" data-attributes="member: 27687"><p>I just started playing and DMing the game again last year for the first time in about 8 years, and most of the players had little or no recent RPG experience. So I thought it'd be best not to get bogged down with messing around with the rules at first, so we pretty much go with the RAW.</p><p></p><p>On the other hand I'm not overly fond of certain D&D'sms. So I created a campaign world which works with the rules in the PH, and most of the default assumptions in the DM's guide (e.g. wealth, magic levels), but has a simpler cosmology and racial profile. So for example no hobgoblins, drow, dueregar, svfirfneblin, kobolds, etc. Dragons do not follow the color = evil, metal = good split. The cosmology is not organized into Gygax's multitude of "planes", though all PH spells will work the same with perhaps different flavor text. So far I'd say it's worked pretty well.</p><p></p><p>Next time around I might be looking to fiddle with things a little more.</p></blockquote><p></p>
[QUOTE="Slobber Monster, post: 2050475, member: 27687"] I just started playing and DMing the game again last year for the first time in about 8 years, and most of the players had little or no recent RPG experience. So I thought it'd be best not to get bogged down with messing around with the rules at first, so we pretty much go with the RAW. On the other hand I'm not overly fond of certain D&D'sms. So I created a campaign world which works with the rules in the PH, and most of the default assumptions in the DM's guide (e.g. wealth, magic levels), but has a simpler cosmology and racial profile. So for example no hobgoblins, drow, dueregar, svfirfneblin, kobolds, etc. Dragons do not follow the color = evil, metal = good split. The cosmology is not organized into Gygax's multitude of "planes", though all PH spells will work the same with perhaps different flavor text. So far I'd say it's worked pretty well. Next time around I might be looking to fiddle with things a little more. [/QUOTE]
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