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Who plays multiple Sword and Sorcery RPGs?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6932185" data-attributes="member: 19675"><p>DMMike exploded my post with a lot of insights I share, so he gets XP right back!</p><p></p><p>My favorite is Fantasy HERO, simply because HERO is my all time favorite RPG system of all time. Why? It can model any PC or setting I've come up with. I've run Fantasy HERO "D&D-style" campaigns in which players could run characters based on whatever version of a class or race they wanted. I'm writing up a campaign that recreates M:tG mechanics.</p><p></p><p>Why do I play others? Well, HERO may be able to model anything, but that doesn't mean it models everything <em>equally well</em>. Sometimes, a system designed with a certain set of baseline assumptions can model a certain play style or setting better because it is more streamlined & focused.</p><p></p><p>Some games are extremely streamlined- In The Labyrinth/The Fantasy Trip (and its modern descendant, Dark City) is extremely basic, and PC design takes less than 5 minutes, even for a new player. Perfect for casual beer & pretzels gaming, new groups, and the like.</p><p></p><p>And as DMMike pointed out, you're probably going to wind up playing in whatever system the GM chooses to run. D&D is the 800lb gorilla in the hobby. Most of the groups I've been a part of have that game as a "lingua Franca". Most of the players in the hobby have played it and at least don't mind playing some version of it. By a plurality, my current group prefers it above all others, so most campaigns use it.</p><p></p><p>Yes, I have played in multiple concurrent campaigns across systems.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6932185, member: 19675"] DMMike exploded my post with a lot of insights I share, so he gets XP right back! My favorite is Fantasy HERO, simply because HERO is my all time favorite RPG system of all time. Why? It can model any PC or setting I've come up with. I've run Fantasy HERO "D&D-style" campaigns in which players could run characters based on whatever version of a class or race they wanted. I'm writing up a campaign that recreates M:tG mechanics. Why do I play others? Well, HERO may be able to model anything, but that doesn't mean it models everything [I]equally well[/I]. Sometimes, a system designed with a certain set of baseline assumptions can model a certain play style or setting better because it is more streamlined & focused. Some games are extremely streamlined- In The Labyrinth/The Fantasy Trip (and its modern descendant, Dark City) is extremely basic, and PC design takes less than 5 minutes, even for a new player. Perfect for casual beer & pretzels gaming, new groups, and the like. And as DMMike pointed out, you're probably going to wind up playing in whatever system the GM chooses to run. D&D is the 800lb gorilla in the hobby. Most of the groups I've been a part of have that game as a "lingua Franca". Most of the players in the hobby have played it and at least don't mind playing some version of it. By a plurality, my current group prefers it above all others, so most campaigns use it. Yes, I have played in multiple concurrent campaigns across systems. [/QUOTE]
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