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*TTRPGs General
Who plays multiple Sword and Sorcery RPGs?
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<blockquote data-quote="Jhaelen" data-source="post: 6932582" data-attributes="member: 46713"><p>Different RPG systems have different strengths, and I'm a strong believer in using the best system for a given setting / campaign rather than trying to shoehorn everything into the same mechanics. Also, each group involved different players with little overlap.</p><p></p><p>I've been playing in three different campaigns at the same time: D&D (first 3e, then 4e), Earthdawn, and DSA (Das Schwarze Auge, aka 'The Black Eye').</p><p></p><p>The main reason is that I regularly need a change of pace. I quickly get bored playing the same kind of system and character all the time. I'm playing D&D mostly because I love the tactical combat system it offers. In Earthdawn, our group's focus is on exploring the world and ourselves in the face of the horrors that lurk in dark places. Making hard moral choices is inevitable. DSA is mostly a fun romp. While the system is highly detailed, the adventure modules are often quite rail-roady, and the general feeling is that you cannot ever fail. So, it's all about role-playing your character to the hilt.</p><p></p><p>Systems I tried and didn't like were MERP & Rolemaster, because the table-driven approach just. doesn't. work. These systems are unplayable without extensive app-support. Another system that I consider a failure is Shadowrun. I really love the setting (especially since it's a continuation of Earthdawn) but the rules are way too fiddly and you're rolling tons of dice to determine results. Also, it's really hard to GM because you're basically playing in three different worlds at the same time: In the real world, the astral space, and the matrix.</p><p></p><p>Since scheduling a session has become quite tricky, we typically met about once a month in each of the three campaigns.</p><p></p><p>I don't think I've ever confused rules between systems; at least for the three systems I've been playing at the same time, they're simply too different from each other.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6932582, member: 46713"] Different RPG systems have different strengths, and I'm a strong believer in using the best system for a given setting / campaign rather than trying to shoehorn everything into the same mechanics. Also, each group involved different players with little overlap. I've been playing in three different campaigns at the same time: D&D (first 3e, then 4e), Earthdawn, and DSA (Das Schwarze Auge, aka 'The Black Eye'). The main reason is that I regularly need a change of pace. I quickly get bored playing the same kind of system and character all the time. I'm playing D&D mostly because I love the tactical combat system it offers. In Earthdawn, our group's focus is on exploring the world and ourselves in the face of the horrors that lurk in dark places. Making hard moral choices is inevitable. DSA is mostly a fun romp. While the system is highly detailed, the adventure modules are often quite rail-roady, and the general feeling is that you cannot ever fail. So, it's all about role-playing your character to the hilt. Systems I tried and didn't like were MERP & Rolemaster, because the table-driven approach just. doesn't. work. These systems are unplayable without extensive app-support. Another system that I consider a failure is Shadowrun. I really love the setting (especially since it's a continuation of Earthdawn) but the rules are way too fiddly and you're rolling tons of dice to determine results. Also, it's really hard to GM because you're basically playing in three different worlds at the same time: In the real world, the astral space, and the matrix. Since scheduling a session has become quite tricky, we typically met about once a month in each of the three campaigns. I don't think I've ever confused rules between systems; at least for the three systems I've been playing at the same time, they're simply too different from each other. [/QUOTE]
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