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Who plays multiple Sword and Sorcery RPGs?
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<blockquote data-quote="dco" data-source="post: 6936552"><p>Some systems:</p><p></p><p>Fantasy Hero: it's very good with low level magic settings because you have to customize the magic system. The system works with 3D6 and it has lots of maneuvers and skills, there are no classes or lvls, you pick what you find interesting for your character. Good at the beginning with slow progresion.</p><p></p><p>Savage worlds: its relatively fast but crunchy, easy to make characters and run with NPCs, there are no classes, you pick the abilities and skills you want. At the beginning you are a capable character, slow progression from there. Your abilities can be d4 d6 d8 d10 d12 and bonuses minuses, PCs use another d6 die and pick the highest, they are heroes after all.</p><p></p><p>Rolemaster 2/MERP: Lots of tables but its is funny, 1-20+lvls, lists of spells but you can avoid them, a good hit could be a critical and kill you. Slow to setup, it's boring to make your character. D100 and open rolls, you roll again with 96-100 or 01-04, the more the better, static maneuvers need 101 (an inverse porcentage, if you have a 40 in a skill instead of less than 40 you need to roll 61).</p><p></p><p>WFRP/WFRP2: You start in one basic profession, like rat catcher, when you end it you can enter another profession if you found a teacher or job. Different kinds of magic and there are active parrys. D100 and percentage. You could change professions and acoid the backg</p><p></p><p>Elric: Our master picked some Conan comics and made some adventures with this system. D100 percentage based, like Cthulhu, but you could have more than 100% with a weapon and divide between attacks, I don't remember but it was fun.</p><p></p><p>True 20: D&D done well if you avoid the magic system.</p><p></p><p>AGoT D20: It can work without mage characters, the system is D20 without magic and more lethal, one hit can let you unconscious.</p></blockquote><p></p>
[QUOTE="dco, post: 6936552"] Some systems: Fantasy Hero: it's very good with low level magic settings because you have to customize the magic system. The system works with 3D6 and it has lots of maneuvers and skills, there are no classes or lvls, you pick what you find interesting for your character. Good at the beginning with slow progresion. Savage worlds: its relatively fast but crunchy, easy to make characters and run with NPCs, there are no classes, you pick the abilities and skills you want. At the beginning you are a capable character, slow progression from there. Your abilities can be d4 d6 d8 d10 d12 and bonuses minuses, PCs use another d6 die and pick the highest, they are heroes after all. Rolemaster 2/MERP: Lots of tables but its is funny, 1-20+lvls, lists of spells but you can avoid them, a good hit could be a critical and kill you. Slow to setup, it's boring to make your character. D100 and open rolls, you roll again with 96-100 or 01-04, the more the better, static maneuvers need 101 (an inverse porcentage, if you have a 40 in a skill instead of less than 40 you need to roll 61). WFRP/WFRP2: You start in one basic profession, like rat catcher, when you end it you can enter another profession if you found a teacher or job. Different kinds of magic and there are active parrys. D100 and percentage. You could change professions and acoid the backg Elric: Our master picked some Conan comics and made some adventures with this system. D100 percentage based, like Cthulhu, but you could have more than 100% with a weapon and divide between attacks, I don't remember but it was fun. True 20: D&D done well if you avoid the magic system. AGoT D20: It can work without mage characters, the system is D20 without magic and more lethal, one hit can let you unconscious. [/QUOTE]
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