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Who Playtested This Anyway?
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<blockquote data-quote="Bobble" data-source="post: 7782675" data-attributes="member: 6999006"><p>And that produced a very craptastic, smelly cow patty. That almost destroyed the line.</p><p></p><p>I don't think S/W testing procedures are needed. Play testing should be VERY late in the process. Your marketing work should tell you the basic data you need in order to design your game. The 4E crew could not conduct good market research to save their lives. If you cannot design, no amount of play testing is going to help you. DESIGNING the mechanics is NOT the job of testers; See Marc's disaster with Traveller. </p><p></p><p>If you design well and get a good person to be your Editor you should just need a few rounds of limited playing testing to find the holes in the rules, streamline, clarify and polish. 99% of the job shroud be done BEFORE play testing.</p></blockquote><p></p>
[QUOTE="Bobble, post: 7782675, member: 6999006"] And that produced a very craptastic, smelly cow patty. That almost destroyed the line. I don't think S/W testing procedures are needed. Play testing should be VERY late in the process. Your marketing work should tell you the basic data you need in order to design your game. The 4E crew could not conduct good market research to save their lives. If you cannot design, no amount of play testing is going to help you. DESIGNING the mechanics is NOT the job of testers; See Marc's disaster with Traveller. If you design well and get a good person to be your Editor you should just need a few rounds of limited playing testing to find the holes in the rules, streamline, clarify and polish. 99% of the job shroud be done BEFORE play testing. [/QUOTE]
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