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Who Playtested This Anyway?
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<blockquote data-quote="Tony Vargas" data-source="post: 7782773" data-attributes="member: 996"><p>You've been here since 03, you can't possibly have failed to notice the sheer volume & variety of second-guessing, grousing, complaints, optimization, analysis, and alternatives that have gotten bandenied about with every WotC ed, 5e not excepted, in spite of its conciliatory attitude and many compromises - and two years of wide-open public playtesting..</p><p></p><p>...not only has WotC listened to it's most discerning customers, listening has proven the worst possible move, comercially. </p><p></p><p>The discerning fan base complained about out of control powergaming, LFQW, 5MWD, casters twanging crossbows, Static Combat, useless encounter guidelines, unsustainable advancement, 20-level builds, blatant rules exploits, structural Class imbalance so profound it could be broken down into 6 Class Tiers, non-core material, healer-dependence/WoCLW, Polymorph, Scry/Buff/Teleport, Rocket Tag, broken save DCs, out-of combat resolution that excluded most of the party...</p><p>...and greatsword doing 1/2 hp more average damage than greatax.</p><p></p><p>So WotC rolled rev and fixed /all/ of that. </p><p></p><p>And, it turned out, yes, some discerning fans were mildly impressed by the improbable accomplishment - but, mostly just pointed out that Skill Challenges were borked, da Math was off by 3 over 30 levels, Blade Cascade & Comanders Strike were poorly worded, and weren't there some races & classes missing - and again, that all got fixed inside a year, but the discerning fans continued to find fault and WotC to issue updates... </p><p></p><p>.... most of which was drowned by the edition war, nearly killing the line, and forcing a re-eboot that put almost everything the discerning fans had complained about back the way it was. </p><p></p><p>Playtesting, though served it's purpose: not in improving the game or spotting bugs, but in floating ideas, and seeing which - like DoaM - sparked genuine, edition-DEFCON-level outrage, so they could be renditioned.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7782773, member: 996"] You've been here since 03, you can't possibly have failed to notice the sheer volume & variety of second-guessing, grousing, complaints, optimization, analysis, and alternatives that have gotten bandenied about with every WotC ed, 5e not excepted, in spite of its conciliatory attitude and many compromises - and two years of wide-open public playtesting.. ...not only has WotC listened to it's most discerning customers, listening has proven the worst possible move, comercially. The discerning fan base complained about out of control powergaming, LFQW, 5MWD, casters twanging crossbows, Static Combat, useless encounter guidelines, unsustainable advancement, 20-level builds, blatant rules exploits, structural Class imbalance so profound it could be broken down into 6 Class Tiers, non-core material, healer-dependence/WoCLW, Polymorph, Scry/Buff/Teleport, Rocket Tag, broken save DCs, out-of combat resolution that excluded most of the party... ...and greatsword doing 1/2 hp more average damage than greatax. So WotC rolled rev and fixed /all/ of that. And, it turned out, yes, some discerning fans were mildly impressed by the improbable accomplishment - but, mostly just pointed out that Skill Challenges were borked, da Math was off by 3 over 30 levels, Blade Cascade & Comanders Strike were poorly worded, and weren't there some races & classes missing - and again, that all got fixed inside a year, but the discerning fans continued to find fault and WotC to issue updates... .... most of which was drowned by the edition war, nearly killing the line, and forcing a re-eboot that put almost everything the discerning fans had complained about back the way it was. Playtesting, though served it's purpose: not in improving the game or spotting bugs, but in floating ideas, and seeing which - like DoaM - sparked genuine, edition-DEFCON-level outrage, so they could be renditioned. [/QUOTE]
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