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Who prefers a human-centric campaign?
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<blockquote data-quote="Haltherrion" data-source="post: 5141790" data-attributes="member: 18253"><p>My group and I sometimes talk about more human-centric campaigns but when it comes down to it, we usually end up more human than not but with plenty of non-humans. Partly, that's because we pick characters with a system that leverages figures painted by out in-house painter and he won't do a draft of all humans <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p> </p><p>Our starting campaign is set in a place where humans and elves are somewhat in conflict which in theory encourages human only or elf only groups but the conflict is murky which allowed the players to straddle things a bit. But humans will have trouble when among the elves and vice versa. We ended up with mixed groups of elves and humans. It's fine with me, the tension will be useful for the campaign.</p><p> </p><p>Quite a while ago I ran a game where the setting was pretty much all human but it was also in a world where humans could evolve in size, sexual dimorphism and the like fairly quickly so the different human races had their own characteristics. However, the players all came from the same human variant so that was similar to what you are talking about.</p><p> </p><p>In general, though, we tend to play either something that is fairly open on races (there are almost always setting limitations, plus our painter doesn't like to paint hobbits and gnomes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) or something where the setting suggests certain races are dominant but others are available in lesser numbers.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5141790, member: 18253"] My group and I sometimes talk about more human-centric campaigns but when it comes down to it, we usually end up more human than not but with plenty of non-humans. Partly, that's because we pick characters with a system that leverages figures painted by out in-house painter and he won't do a draft of all humans :lol: Our starting campaign is set in a place where humans and elves are somewhat in conflict which in theory encourages human only or elf only groups but the conflict is murky which allowed the players to straddle things a bit. But humans will have trouble when among the elves and vice versa. We ended up with mixed groups of elves and humans. It's fine with me, the tension will be useful for the campaign. Quite a while ago I ran a game where the setting was pretty much all human but it was also in a world where humans could evolve in size, sexual dimorphism and the like fairly quickly so the different human races had their own characteristics. However, the players all came from the same human variant so that was similar to what you are talking about. In general, though, we tend to play either something that is fairly open on races (there are almost always setting limitations, plus our painter doesn't like to paint hobbits and gnomes :p) or something where the setting suggests certain races are dominant but others are available in lesser numbers. [/QUOTE]
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