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Who prefers a human-centric campaign?
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<blockquote data-quote="gamerprinter" data-source="post: 5141885" data-attributes="member: 50895"><p><strong>I prefer humano-centric, but...</strong></p><p></p><p>My OD&D/2e days, I played all sorts of races as a player, from the traditional non-human to the oddball race. Since 3e, however, I've almost always played human only, and not for mechanical reasons, rather personal preference.</p><p></p><p>I especially like historical fantasy homebrew settings, where non humans exist, but they are aliens/monsters/eldritch beings, people to interact with, yet feels distinctly inhuman to the adventuring party. However, in my gaming group, I'm pretty much alone on these preferences.</p><p></p><p>Our most recent 3e game, the DM has kind of forced everyone to take monster templates, so I took an undead human, as that is as far from human as I prefer. But the group includes a Deva, a half-dragon Illithidae, a Drow and a half-titan. We play. We have fun, but internally I think its a joke. I'm not the DM in this setting and can't wait until we are all so powerful that retirement is the only option. So we can get back to something more normal.</p><p></p><p>I'd rather see an adventuring group with bloodline ties to other ancient races (elves, etc.), but where everyone is pretty much human. I've been done with traditional D&D setting of elf, dwarf, halfling, gnome, etc for about ten years now. But I won't force my players be to human, if they don't want to.</p><p></p><p>I'm working on an Iron Age Celt/Pict homebrew, where nonhuman bloodline ties exist, but all members of the party are of the same human clan - as clan feuds are central to the setting. Perhaps a half-elf or half-fey, where one of the characters grandparentss was an elf or fey being (perhaps shape-changed to a human at the time of "conception"), but the PCs are mostly Celt/Pict humans.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5141885, member: 50895"] [b]I prefer humano-centric, but...[/b] My OD&D/2e days, I played all sorts of races as a player, from the traditional non-human to the oddball race. Since 3e, however, I've almost always played human only, and not for mechanical reasons, rather personal preference. I especially like historical fantasy homebrew settings, where non humans exist, but they are aliens/monsters/eldritch beings, people to interact with, yet feels distinctly inhuman to the adventuring party. However, in my gaming group, I'm pretty much alone on these preferences. Our most recent 3e game, the DM has kind of forced everyone to take monster templates, so I took an undead human, as that is as far from human as I prefer. But the group includes a Deva, a half-dragon Illithidae, a Drow and a half-titan. We play. We have fun, but internally I think its a joke. I'm not the DM in this setting and can't wait until we are all so powerful that retirement is the only option. So we can get back to something more normal. I'd rather see an adventuring group with bloodline ties to other ancient races (elves, etc.), but where everyone is pretty much human. I've been done with traditional D&D setting of elf, dwarf, halfling, gnome, etc for about ten years now. But I won't force my players be to human, if they don't want to. I'm working on an Iron Age Celt/Pict homebrew, where nonhuman bloodline ties exist, but all members of the party are of the same human clan - as clan feuds are central to the setting. Perhaps a half-elf or half-fey, where one of the characters grandparentss was an elf or fey being (perhaps shape-changed to a human at the time of "conception"), but the PCs are mostly Celt/Pict humans. GP [/QUOTE]
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